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	<title>EmulateMii</title>
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	<link>http://emulatemii.com/wordpress</link>
	<description>News and Insight from the Wii64 Team</description>
	<lastBuildDate>Tue, 04 Oct 2011 02:41:53 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Long overdue progress update and&#8230; a 1up on bigN!</title>
		<link>http://emulatemii.com/wordpress/?p=431</link>
		<comments>http://emulatemii.com/wordpress/?p=431#comments</comments>
		<pubDate>Thu, 22 Sep 2011 02:57:12 +0000</pubDate>
		<dc:creator>sepp256</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[PS364]]></category>
		<category><![CDATA[Wii64]]></category>
		<category><![CDATA[WiiSX]]></category>
		<category><![CDATA[TexPax]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=431</guid>
		<description><![CDATA[We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, &#8230; <a href="http://emulatemii.com/wordpress/?p=431">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We must start by saying that yes, it sure has been a while since our last update. Followers can rest assured though that we have been actively developing all of our projects in one way or another. As mentioned before, all three of us have very little time to work on this stuff due to real life commitments, but combined we seem to be getting things done at what we think is a decent pace.</p>
<p>WiiSX has seen some tinkering to try and get compatibility up, but has run into other issues. We have been keeping in sync with pcsx-reloaded whilst trying to maintain the PPC dynarec for it. Eventually we need to add more recompiled functions to the dynarec in WiiSX, particularly GTE. We initially wanted to do a full PPC dynarec re-write, but that doesn&#8217;t seem feasible time-wise at the moment. Future plans for WiiSX also include porting a hardware renderer now that Pete&#8217;s OpenGL plugin is open-sourced.</p>
<p>The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.</p>
<p>Wii64 for the GC/Wii has seen the most in terms of progress. There has been USB2 support added as well as a port of Rice (graphics plugin) amongst other smaller bug-fixes and optimizations since the last release. One notable feature that we&#8217;re really excited about is&#8230;</p>
<p><a href="http://emulatemii.com/wii64/articleimages/risio2.png"><img class="alignnone" title="M64 Custom Tex" src="http://emulatemii.com/wii64/articleimages/risio2.png" alt="" width="640" height="360" /></a></p>
<p><a href="http://emulatemii.com/wii64/articleimages/risio1.png"><img class="alignnone" title="M64 Custom Tex" src="http://emulatemii.com/wii64/articleimages/risio1.png" alt="" width="640" height="360" /></a></p>
<p>That&#8217;s right, high-resolution, custom texture paks are now supported on the Wii using Wii64! <img src='http://emulatemii.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Of course, this is still Work-In-Progress, but we&#8217;re nearing completion.. Expect a release after this feature is complete. We feel like this is where homebrew emulation on the Wii can really shine and provide an enhancement that Nintendo is not able to offer with their official software.</p>
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			<wfw:commentRss>http://emulatemii.com/wordpress/?feed=rss2&#038;p=431</wfw:commentRss>
		<slash:comments>396</slash:comments>
		</item>
		<item>
		<title>PS364 in the works..</title>
		<link>http://emulatemii.com/wordpress/?p=416</link>
		<comments>http://emulatemii.com/wordpress/?p=416#comments</comments>
		<pubDate>Wed, 23 Feb 2011 16:53:24 +0000</pubDate>
		<dc:creator>sepp256</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[PS364]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSL1GHT]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=416</guid>
		<description><![CDATA[We&#8217;ve been playing with PSL1GHT, the legal, open SDK for PS3, over the past couple days, and we have a basic port of Wii64 to PS3 already. Expect more to come&#8230; PS. There is some recent news about a team &#8230; <a href="http://emulatemii.com/wordpress/?p=416">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://emulatemii.com/wii64/articleimages/ps364_mario2.JPG"><img class="alignleft" title="PS364" src="http://emulatemii.com/wii64/articleimages/ps364_mario2.JPG" alt="" /></a></p>
<p>We&#8217;ve been playing with <a href="http://psl1ght.com/">PSL1GHT</a>, the legal, open SDK for PS3, over the past couple days, and we have a basic port of Wii64 to PS3 already. Expect more to come&#8230;</p>
<p>PS. There is some recent news about a team claiming to be working on an N64 emulator for PS3. Just so you know, that story is not about us or about PS364.</p>
]]></content:encoded>
			<wfw:commentRss>http://emulatemii.com/wordpress/?feed=rss2&#038;p=416</wfw:commentRss>
		<slash:comments>558</slash:comments>
		</item>
		<item>
		<title>February 2011 Update</title>
		<link>http://emulatemii.com/wordpress/?p=388</link>
		<comments>http://emulatemii.com/wordpress/?p=388#comments</comments>
		<pubDate>Tue, 15 Feb 2011 04:30:14 +0000</pubDate>
		<dc:creator>sepp256</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[Wii64]]></category>
		<category><![CDATA[WiiSX]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=388</guid>
		<description><![CDATA[Well, it&#8217;s been a while since our last blog post and real life has been hectic for all of the Wii64 Team, but that doesn&#8217;t mean that we&#8217;ve been idle. There are some exciting developments behind the scenes that you &#8230; <a href="http://emulatemii.com/wordpress/?p=388">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Well, it&#8217;s been a while since our last blog post and real life has been hectic for all of the Wii64 Team, but that doesn&#8217;t mean that we&#8217;ve been idle. There are some exciting developments behind the scenes that you can all look forward to. Something that we&#8217;ve really been looking forward to is porting a second video plugin to GC/Wii. Rice&#8217;s video plugin offers better speed, support for some ucodes that are missing in glN64, and support for community-made texture packs. We&#8217;ve been hard at work porting this plugin to Wii64, and we&#8217;ve got a couple preliminary screenies for you to enjoy below.</p>
<p><a href="http://emulatemii.com/wii64/articleimages/cbfd1.jpg"><img class="alignleft" title="conkers1" src="http://emulatemii.com/wii64/articleimages/cbfd1.jpg" alt=""  /></a><br />
<a href="http://emulatemii.com/wii64/articleimages/cbfd2.jpg"><img class="alignleft" title="conkers2" src="http://emulatemii.com/wii64/articleimages/cbfd2.jpg" alt=""  /></a></p>
<p>Tehpola has also started a rewrite of the dynarec with the goal of making it simpler, so that we will be able to more easily squash bugs and improve compatibility. In the process of making improvements to the dynarec for Beta 1.1 &#8220;Honey&#8221;, it become increasingly apparent that the dynarec was becoming too complex to debug and difficult to optimize. By starting from scratch, we are also ripping out other unnecessary parts of the mupen64 core to optimize for memory and, later, speed. This is a more long-term project, though, so you probably won&#8217;t see the new dynarec until sometime after our next release.</p>
<p>If any of you have been watching the commit log to pcsx-reloaded, then you have got to be as excited as we are for the bright future of open-source PSX emulation. If you haven&#8217;t been keeping track, then you can still be excited about the next WiiSX beta, which will incorporate many of the accuracy and speed improvements from upstream in pcsx-r&#8217;s repo. </p>
<p>Finally, there is our secret project which we mentioned last summer. It&#8217;s still in the works, but you won&#8217;t see it until after the next Wii64/WiiSX betas&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://emulatemii.com/wordpress/?feed=rss2&#038;p=388</wfw:commentRss>
		<slash:comments>307</slash:comments>
		</item>
		<item>
		<title>Still alive and kicking</title>
		<link>http://emulatemii.com/wordpress/?p=374</link>
		<comments>http://emulatemii.com/wordpress/?p=374#comments</comments>
		<pubDate>Thu, 09 Sep 2010 22:26:14 +0000</pubDate>
		<dc:creator>emukidid</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[Wii64]]></category>
		<category><![CDATA[WiiSX]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=374</guid>
		<description><![CDATA[We&#8217;re just writing to let the fans know that we&#8217;re still alive and kicking, but unfortunately, finding very little free time on our hands these days for emulation development. We&#8217;ve still got big plans for all of our GC/Wii related &#8230; <a href="http://emulatemii.com/wordpress/?p=374">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re just writing to let the fans know that we&#8217;re still alive and kicking, but unfortunately, finding very little free time on our hands these days for emulation development. We&#8217;ve still got big plans for all of our GC/Wii related projects, and development has been still progressing. We&#8217;re also planning on releasing builds with IOS58 support, but we&#8217;ve been waiting for the libogc USB2 wrinkles to be ironed out.</p>
<p>Be sure to stick around; we appreciate all your support and feedback in both the fast and slow development times.</p>
]]></content:encoded>
			<wfw:commentRss>http://emulatemii.com/wordpress/?feed=rss2&#038;p=374</wfw:commentRss>
		<slash:comments>1283</slash:comments>
		</item>
		<item>
		<title>Classic Controller (and PRO) calibration test data wanted</title>
		<link>http://emulatemii.com/wordpress/?p=367</link>
		<comments>http://emulatemii.com/wordpress/?p=367#comments</comments>
		<pubDate>Thu, 15 Jul 2010 10:53:12 +0000</pubDate>
		<dc:creator>emukidid</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[Wii64]]></category>
		<category><![CDATA[WiiSX]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=367</guid>
		<description><![CDATA[In an effort to fix the classic controller pro analog stick ranges in WiiSX and Wii64, we&#8217;d like users to run this DOL and report back their findings via the comments button on this post. All values should be posted &#8230; <a href="http://emulatemii.com/wordpress/?p=367">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In an effort to fix the classic controller pro analog stick ranges in WiiSX and Wii64, we&#8217;d like users to run <a href="http://code.google.com/p/pcsxgc/downloads/detail?name=CC-Calibration-Test.zip">this DOL</a> and report back their findings via the comments button on this post. All values should be posted back here that are on screen, both calibrated and from moving the sticks, oh and don&#8217;t forget to mention the type of controller the data is for!</p>
<p>Thanks to everyone in advance <img src='http://emulatemii.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://emulatemii.com/wordpress/?feed=rss2&#038;p=367</wfw:commentRss>
		<slash:comments>173</slash:comments>
		</item>
		<item>
		<title>WiiSX Beta 2.1 Release</title>
		<link>http://emulatemii.com/wordpress/?p=336</link>
		<comments>http://emulatemii.com/wordpress/?p=336#comments</comments>
		<pubDate>Mon, 12 Jul 2010 01:16:21 +0000</pubDate>
		<dc:creator>emukidid</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[WiiSX]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=336</guid>
		<description><![CDATA[Without further adieu, we would like to present a quick bug-fix release for WiiSX and CubeSX &#8211; Beta 2.1 Get it now! This release mainly addresses the issues to do with games resetting to their title screens and having unresponsive &#8230; <a href="http://emulatemii.com/wordpress/?p=336">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Without further adieu, we would like to present a quick bug-fix release for WiiSX and CubeSX &#8211; Beta 2.1 <img src='http://emulatemii.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><em><strong><a href="http://code.google.com/p/pcsxgc/downloads/list">Get it now!</a></strong></em></p>
<p>This release mainly addresses the issues to do with games resetting to their title screens and having unresponsive controls as well as a few other minor bugs. Save states made in the previous version will no longer work in this version as a result of some changes made to save audio state.</p>
<p>For more detailed changes on what&#8217;s new in WiiSX Beta 2.1:<br />
* Fixed issues where saving was not actually saving<br />
* Many input plugin improvements<br />
* Added &#8220;Home&#8221; button as a menu combo for CC<br />
* Fixed inverted Y-axis for nunchuk and classic controllers<br />
* Fixed rumble and added &#8220;disable rumble&#8221; setting<br />
* SMB correction to allow anonymous user and password<br />
* Threaded network init and proper error messages when it fails<br />
* Audio state saved/loaded for save states</p>
<p>We&#8217;d like to thank the quick and responsive users which have reported the issues we&#8217;ve addressed above.</p>
<p>Enjoy WiiSX Beta 2.1, and if you feel like donating to support our projects, please feel free to visit our <a href="http://emulatemii.com/wordpress/?page_id=66" target="_self">Donations page</a> <img src='http://emulatemii.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://emulatemii.com/wordpress/?feed=rss2&#038;p=336</wfw:commentRss>
		<slash:comments>167</slash:comments>
		</item>
		<item>
		<title>WiiSX Beta 2 Release</title>
		<link>http://emulatemii.com/wordpress/?p=325</link>
		<comments>http://emulatemii.com/wordpress/?p=325#comments</comments>
		<pubDate>Sat, 03 Jul 2010 20:07:07 +0000</pubDate>
		<dc:creator>emukidid</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[WiiSX]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=325</guid>
		<description><![CDATA[We&#8217;re proud to announce WiiSX Beta 2. Get it now]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re proud to announce WiiSX Beta 2.</p>
<p><a href="http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;ts=1278187317">Get it now</a></p>
]]></content:encoded>
			<wfw:commentRss>http://emulatemii.com/wordpress/?feed=rss2&#038;p=325</wfw:commentRss>
		<slash:comments>285</slash:comments>
		</item>
		<item>
		<title>June 2010 Progress Update</title>
		<link>http://emulatemii.com/wordpress/?p=308</link>
		<comments>http://emulatemii.com/wordpress/?p=308#comments</comments>
		<pubDate>Fri, 11 Jun 2010 00:30:52 +0000</pubDate>
		<dc:creator>emukidid</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Wii64]]></category>
		<category><![CDATA[WiiSX]]></category>
		<category><![CDATA[emulation]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=308</guid>
		<description><![CDATA[It&#8217;s been a while since we&#8217;ve said much about what&#8217;s going on behind the scenes in terms of general progress and development, so here we are, filling you all in on what we&#8217;ve been working on. In terms of WiiSX &#8230; <a href="http://emulatemii.com/wordpress/?p=308">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since we&#8217;ve said much about what&#8217;s going on behind the scenes in terms of general progress and development, so here we are, filling you all in on what we&#8217;ve been working on.</p>
<p>In terms of WiiSX progress, we&#8217;re nearing the beta 2 milestone we have had in mind for a few months now. The majority of features and bug fixes we have had planned are nearing completion. To be specific, WiiSX beta 2 will encompass a feature rich graphical user interface much like that seen in Wii64 and in the preview video posted below. Some other important features to note include newly ported CDR, Sound and input plugins, boasting features such as dual shock, configurable controllers, clear crisp audio and a good range of CD image support, including subchannel data. Most of the features have been implemented, but we are currently ironing out some show stopping bugs such as seen in certain Capcom fighter games.</p>
<p>On the Wii64 front, we managed to finish migrating the private SVN commits to the public googlecode repository up to Beta 1.1 Honey, so now you can see all of the individual commits and work that went into the last version. Since the last release, we&#8217;ve made some progress with bugfixes in the code, but we have larger plans ahead of us for the next beta in order to increase speed and compatibility. Once WiiSX beta 2 is out, we are looking forward to giving Wii64 some more of the TLC it deserves. <img src='http://emulatemii.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here&#8217;s one last juicy tidbit for you all&#8230; There&#8217;s yet another emulator that the Wii64Team has been longing to see on the GC/Wii, so we&#8217;ve started working on a port in our spare time, and we&#8217;re hoping that it will arrive in all of your Homebrew Channels later this year. Kudos to anyone who can guess the platform (although we&#8217;re not promising to confirm if you&#8217;re right&#8230;) <img src='http://emulatemii.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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			<wfw:commentRss>http://emulatemii.com/wordpress/?feed=rss2&#038;p=308</wfw:commentRss>
		<slash:comments>442</slash:comments>
		</item>
		<item>
		<title>WiiSX Beta 2 Preview</title>
		<link>http://emulatemii.com/wordpress/?p=280</link>
		<comments>http://emulatemii.com/wordpress/?p=280#comments</comments>
		<pubDate>Wed, 19 May 2010 03:50:41 +0000</pubDate>
		<dc:creator>sepp256</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[WiiSX]]></category>
		<category><![CDATA[CubeSX]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[Release]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=280</guid>
		<description><![CDATA[We&#8217;re nearing the WiiSX beta 2 release, so we decided that it&#8217;s time to show a preview video of the current state of the emulator and tell you about our progress.  Last summer, we released a beta of WiiSX so &#8230; <a href="http://emulatemii.com/wordpress/?p=280">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/exHpCEBCfDk&amp;fmt=18&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/exHpCEBCfDk&amp;fmt=18&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>We&#8217;re nearing the WiiSX beta 2 release, so we decided that it&#8217;s time to show a preview video of the current state of the emulator and tell you about our progress.  Last summer, we released a beta of WiiSX so that we could put it on the back burner for a while and focus on Wii64.  We weren&#8217;t too happy with WiiSX beta 1 because it lacked a proper gui and suffered from stuttering audio and other bugs.  So, we&#8217;ve focused the past few weeks on adding a gui to WiiSX and improving the sound, pad plugin, and other various parts of the emulator.  While there will still be plenty of work left for the future, we feel that this release will greatly improve the emulator&#8217;s playability and polish.  Look forward to the release, but for now please enjoy the preview.</p>
]]></content:encoded>
			<wfw:commentRss>http://emulatemii.com/wordpress/?feed=rss2&#038;p=280</wfw:commentRss>
		<slash:comments>189</slash:comments>
		</item>
		<item>
		<title>Wii64 Beta 1.1 &#8220;Honey&#8221; Release</title>
		<link>http://emulatemii.com/wordpress/?p=262</link>
		<comments>http://emulatemii.com/wordpress/?p=262#comments</comments>
		<pubDate>Wed, 24 Feb 2010 02:35:38 +0000</pubDate>
		<dc:creator>sepp256</dc:creator>
				<category><![CDATA[Emulators]]></category>
		<category><![CDATA[Wii64]]></category>
		<category><![CDATA[Beta 1.1]]></category>
		<category><![CDATA[cube64]]></category>
		<category><![CDATA[emulation]]></category>
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://emulatemii.com/wordpress/?p=262</guid>
		<description><![CDATA[It&#8217;s out! Downloads are available for Wii64, Cube64, and the source. We were planning on releasing this baby last week, but Cube64 was broken! Anyway, good things come to those who wait because we made huge progress on the emulator &#8230; <a href="http://emulatemii.com/wordpress/?p=262">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/SocYugtXxdE&amp;fmt=18&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/SocYugtXxdE&amp;fmt=18&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x2b405b&amp;color2=0x6b8ab6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://code.google.com/p/mupen64gc/downloads/list" target="_self"><em><strong>It&#8217;s out!</strong></em></a><br />
Downloads are available for Wii64, Cube64, and the source.</p>
<p>We were planning on releasing this baby last week, but Cube64 was broken! Anyway, good things come to those who wait because we made huge progress on the emulator this past week (see video). We&#8217;ll be sharing more technical details later, but for now we hope you enjoy Beta Version 1.1 &#8220;Honey&#8221;!</p>
<p>If you appreciate our work, or just feel like helping us out, please feel free to <a rel="nofollow" href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=teamwii64%40gmail%2ecom&amp;item_name=Team%20Wii64%20Equipment%20Fund&amp;no_shipping=0&amp;no_note=1&amp;tax=0&amp;currency_code=USD&amp;lc=US&amp;bn=PP%2dDonationsBF&amp;charset=UTF%2d8"><img src="http://www.paypal.com/en_US/i/btn/btn_donate_LG.gif" alt="" width="64" height="18" /></a> something to show your appreciation. <a href="http://emulatemii.com/wordpress/?page_id=66">Donations</a> are what keep this website alive, so they&#8217;re very much appreciated.</p>
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