Classic Controller (and PRO) calibration test data wanted
In an effort to fix the classic controller pro analog stick ranges in WiiSX and Wii64, we’d like users to run this DOL and report back their findings via the comments button on this post. All values should be posted back here that are on screen, both calibrated and from moving the sticks, oh and don’t forget to mention the type of controller the data is for!
Thanks to everyone in advance ![]()
July 15th, 2010 at 7:34 am
Classic Controller RVL-005
Calibration data:
LJS X [min,centre,max] [5,33,57]
LJS Y [min,centre,max] [6,33,58]
RJS X [min,centre,max] [3,15,28]
RJS Y [min,centre,max] [2,16,28]
Moving analog sticks
LJS X [min,centre,max] [-122,126]
LJS Y [min,centre,max] [-122,126]
RJS X [min,centre,max] [0,126]
RJS Y [min,centre,max] [0,126]
Classic Controller Pro RVL-005(-02)
Calibration data:
LJS X [min,centre,max] [0,32,64]
LJS Y [min,centre,max] [0,32,64]
RJS X [min,centre,max] [0,16,32]
RJS Y [min,centre,max] [0,16,32]
Moving analog sticks
LJS X [min,centre,max] [-107,103]
LJS Y [min,centre,max] [-95,111]
RJS X [min,centre,max] [-103,103]
RJS Y [min,centre,max] [-119,95]
July 15th, 2010 at 10:33 am
It sucks that the gamecube analog does not work in wiisx,it works fine in the ever slower pcsx.
July 15th, 2010 at 12:36 pm
From Calibration data: [Min-Center-Max]
LJS X [6,32,56]
LJS Y [7,32,58]
RJS X [3,15,28]
RJS Y [2,16,28]
From Moving Sticks: (Min-Max)
LJS X [0,126]
LJS Y [0,126]
RJS X [0,126]
RJS Y [0,126]
July 15th, 2010 at 1:10 pm
btw, my controller is a standard classic
July 15th, 2010 at 1:29 pm
I believe the thread name mentions both normal Classic Controller and Classic Controller Pro, so, I don’t think it matters which one you use.
July 15th, 2010 at 2:56 pm
I used a classic controller pro. It is the one that comes with Monster Hunter 3.
From calibration data:
LJS X [min, centre, max] [0, 32, 64]
LJS Y [min, centre, max] [0, 32, 64]
RJS X [min, centre, max] [0, 16, 32]
RJS Y [min, centre, max] [0, 16, 32]
From moving the analog sticks:
LJS X [min, max] [-107, 103]
LJS Y [min, max] [-111, 103]
RJS X [min, max] [-111, 95]
RJS Y [min, max] [-111, 95]
July 15th, 2010 at 3:00 pm
Classic Pro Test 15072010
RVL-005 (-02)
Calibration data:
LJS X [min,centre,max] [0,32,64]
LJS Y [min,centre,max] [0,32,64]
RJS X [min,centre,max] [0,16,32]
RJS Y [min,centre,max] [0,16,32]
Moving analog sticks
LJS X [min,centre,max] [-107,103]
LJS Y [min,centre,max] [-107,111]
RJS X [min,centre,max] [0,103]
RJS Y [min,centre,max] [0,103]
http://yfrog.com/1qfotovuj
July 15th, 2010 at 3:02 pm
Classic Controller RVL-005
From calibration data:
LJS X [min,centre,max] [6,31,56]
LJS Y [min,centre,max] [8,28,60]
RJS X [min,centre,max] [3,16,28]
RJS Y [min, centre,max] [2,17,27]
From moving the analog sticks:
LJS X [min,max] [0,121]
LJS Y [min,max] [0,114]
RJS X [min,max] [0,126]
RJS Y [min,max] [0,126]
July 15th, 2010 at 3:04 pm
@devs: It looks like results differ from controller to controller. You don’t you guys add a calibration option to wiisx and wii64? It’s just an idea ;).
July 15th, 2010 at 6:04 pm
From Calibration data: [Min-Center-Max]
LJS X [6,32,56]
LJS Y [7,32,58]
RJS X [3,16,28]
RJS Y [2,16,28]
From Moving Sticks: (Min-Max)
LJS X [-126,126]
LJS Y [-126,126]
RJS X [0,0]
RJS Y [0,0]
July 15th, 2010 at 7:20 pm
*Why don’t you
Sorry, my bad
.
July 16th, 2010 at 9:49 am
Classic Controller RVL-005
Calibration data:
I have a big butt and
my butt smells and
I like to smell my own butt.
Moving analog sticks:
Sometimes my butthole itches,
so I have to stick my finger
up in there and swirl it around
to get some relief.
July 16th, 2010 at 12:24 pm
Not sure if this will make a difference, but I tested both CC and CCPro on the same wii, multiple times, using the same wii remote to maximize the scientific method…
Classic Controller (Original)
Calibration Data
LJS X [min, center, max] [7, 32, 56]
LJS Y [min, center, max] [8, 31, 58]
RJS X [min, center, max] [3, 15, 28]
RJS Y [min, center, max] [3, 16, 28]
From Moving Analog Sticks
LJS X [min, max] [0, 126]
LJS Y [min, max] [0, 122]
RJS X [min, max] [0, 126]
RJS Y [min, max] [0, 126]
—————————————————————
Classic Controller PRO
Calibration Data
LJS X [min, center, max] [0, 32, 64]
LJS Y [min, center, max] [0, 32, 64]
RJS X [min, center, max] [0, 16, 32]
RJS Y [min, center, max] [0, 16, 32]
From Moving Analog Sticks
LJS X [min, max] [-103, 111]
LJS Y [min, max] [-107, 107]
RJS X [min, max] [-103, 111]
RJS Y [min, max] [-119, 95]
July 16th, 2010 at 12:28 pm
Also, in response to the 1st post, I too got negatives for the original CC on the “Moving Analog Sticks” part once.
The the data I posted represents me doing the test over and over really making sure to make good circles going slow, fast, in between, ect. And those values are the ones that I repeatedly got.
July 16th, 2010 at 12:30 pm
edit: *the data I posted represent me doing…
(o.c.d.)
July 16th, 2010 at 10:37 pm
the analog stick range for the gc controller is incorrect on wiisx the only game it is correct on is crash bandicoot 2 as you can calibrate the analog stick in that game.
so i think you guys should just have an analog stick calibrator on wiisx/64 just to make it easier
July 17th, 2010 at 1:30 am
Classic Controller(2009)(RVL-005)(Ntsc - U)
From Calibration
LJS X [Min, Center, Max] [7, 30, 56]
LJS Y [Min, Center, Max] [8, 31, 58]
RJS X [Min, Center, Max] [4, 16, 28]
RJS Y [Min, Center, Max] [3, 17, 28]
From Moving Analog Sticks
LJS X [Min, Max] [0, 122]
LJS Y [Min, Max] [0, 122]
RJS X [Min, Max] [0, 126]
RJS Y [Min, Max] [0, 126]
July 17th, 2010 at 12:35 pm
Classic Controller PRO (RVL-A-R2K)
From Calibration
LJS X [Min, Center, Max] [0, 32, 64]
LJS Y [Min, Center, Max] [0, 32, 64]
RJS X [Min, Center, Max] [0, 16, 32]
RJS Y [Min, Center, Max] [0, 16, 32]
From Moving Analog Sticks
LJS X [Min, Max] [-111, 107]
LJS Y [Min, Max] [-99, 111]
RJS X [Min, Max] [-111, 103]
RJS Y [Min, Max] [-111, 95]
Classic Controller (don’t know the RVL thing)
From Calibration
LJS X [Min, Center, Max] [6, 31, 56]
LJS Y [Min, Center, Max] [8, 29, 59]
RJS X [Min, Center, Max] [3, 16, 28]
RJS Y [Min, Center, Max] [3, 17, 28]
From Moving Analog Sticks
LJS X [Min, Max] [0, 126]
LJS Y [Min, Max] [0, 118]
RJS X [Min, Max] [0, 126]
RJS Y [Min, Max] [0, 126]
Both controllers are PAL (or so I suppose, I bought both at stores in Europe).
July 17th, 2010 at 2:18 pm
Using a Classic Controller PRO RVL-005(-02):
From Calibration data [min,center,max]
LJS X [0,32,64]
LJS Y [0,32,64]
RJS X [0,16,32]
RJS Y [0,16,32]
From moving the analog sticks [min, max]
LJS X [-107,107]
LJS Y [-115,107]
RJS X [-111,103]
RJS Y [-103,111]
Hope this helps, and that it’s done right.
July 17th, 2010 at 2:28 pm
Both are standard to my knowledge RVL-005.
Calibration data:
LJS X [min,centre,max] [7,32,56]
LJS Y [min,centre,max] [7,29,58]
RJS X [min,centre,max] [3,16,28]
RJS Y [min,centre,max] [3,16,28]
Moving analog sticks
LJS X [min,centre,max] [0,126]
LJS Y [min,centre,max] [0,118]
RJS X [min,centre,max] [0,126]
RJS Y [min,centre,max] [0,126]
Calibration data:
LJS X [min,centre,max] [6,33,55]
LJS Y [min,centre,max] [8,31,59]
RJS X [min,centre,max] [3,15,28]
RJS Y [min,centre,max] [3,15,28]
——————————————-
Moving analog sticks
LJS X [min,centre,max] [0,126]
LJS Y [min,centre,max] [0,122]
RJS X [min,centre,max] [0,117]
RJS Y [min,centre,max] [0,126]
July 18th, 2010 at 4:48 am
Classic Controler (Original) RVL-005
From calibration data:
LJS X [min,centre,max] [7,30,56]
LJS Y [min,centre,max] [7,30,58]
RJS X [min,centre,max] [3,15,28]
RJS Y [min,centre,max] [3,15,29]
From moving the analog sticks:
LJS X [min,max] [-126,126]
LJS Y [min,max] [-126,122]
RJS X [min,max] [0,126]
RJS Y [min,max] [0,117]
A gecko log would have been quicker to copy/paste :p
Thank you for your effort over the analog calibration
I hope you will find why some CC LJS goes to negative (like rduke and mine) and others don’t.
July 18th, 2010 at 9:15 pm
What about gamecube analog? It’s the same problem with GC controller. Though I guess results with CC should be similar to GC?
July 19th, 2010 at 1:01 am
Classic Controller RVL-005
From Calibration Data:
LJS X [min,centre,max] [3,31,62]
LJS Y [min,centre,max] [4,30,62]
RJS X [min,centre,max] [1,16,30]
RJS Y [min,centre,max] [1,16,30]
From moving the analog sticks:
LJS X [min,max] [-108,102]
LJS Y [min,max] [-117,103]
RJS X [min,max] [-101,108]
RJS Y [min,max] [-110,108]
Test 2
From calibration data:
LJS X [min,centre,max] [3,31,62]
LJS Y [min,centre,max] [4,30,62]
RJS X [min,centre,max] [1,16,30]
RJS Y [min,centre,max] [1,16,30]
From moving the analog stick:
LJS X [min.max] [-108,106]
LJS Y [min.max] [-117,103]
RJS X [min.max] [-101,108]
RJS Y [min.max] [-118,117]
Notes about the testing:
I used the same controller for both tests.
Test 1: Both analog sticks got 12+ full rotations (Test for faster speeds)
Test 2: Both analog sticks got 3 full rotations (Test for slower speeds)
July 19th, 2010 at 1:03 am
I do know the N64s analog stick had the same edges as the classic controller but the Playstations analog stick was completely smooth without the grooves for the analog stick to fall into. I thought this may be why it differs a bit on the emulator, just a small guess.
July 19th, 2010 at 1:07 am
I also forgot to mention that it is a US controller, though I doubt using other region controllers are different but I guess I could be possible.
July 19th, 2010 at 1:14 pm
Classic Controller RVL-005
From calibraton data:
LJS X [min,centre,max] [7,32,56]
LJS Y [min,centre,max] [8,31,59]
RJS X [min,centre,max] [3,16,28]
RJS Y [min,centre,max] [2,15,27]
From moving the analog sticks:
LJS X [min,centre,max] [0,126]
LJS Y [min,centre,max] [0,122]
RJS X [min,centre,max] [0,126]
RJS Y [min,centre,max] [0,126]
July 20th, 2010 at 5:46 am
Classic Controller (RVL-005)
From calibration data:
LJS X [min,centre,max] [6,32,56]
LJS Y [min,centre,max] [5,32,57]
RJS X [min,centre,max] [4,15,29]
RJS Y [min,centre,max] [2,15,28]
From moving the analog sticks:
LJS X [min.max] [0,126]
LJS Y [min.max] [0,126]
RJS X [min.max] [0,117]
RJS Y [min.max] [0,126]
July 20th, 2010 at 2:11 pm
Classic Controller RVL-005
From calibration data:
LJS X [min,centre,max] [6,32,57]
LJS Y [min,centre,max] [7,30,59]
RJS X [min,centre,max] [3,16,28]
RJS Y [min, centre,max] [3,15,29]
From moving the analog sticks:
LJS X [min,max] [0,126]
LJS Y [min,max] [0,118]
RJS X [min,max] [0,126]
RJS Y [min,max] [0,126]
July 20th, 2010 at 2:49 pm
Classic Controller (Original)
From calibration data:
LJS X [min, centre, max] [7,31,56]
LJS Y [min, centre, max] [8, 31, 58]
RJS X [min, centre, max] [3, 16, 28]
RJS Y [min, centre, max] [3, 16 28]
From move the analog sticks:
LJS X [min, max] [-126, 126]
LJS Y [min, max] [-126, 126]
RJS X [min, max] [0, 126]
RJS Y [min, max] [0, 126]
Ran the test twice, got the exact same results. Hope it helps!
July 20th, 2010 at 2:58 pm
Test 15072010
Classic Controller Pro. RVL-005(-02)
It is the one that comes with Monster Hunter 3 (PAL Germany).
From calibration data:
LJS X [min, centre, max] [0, 32, 64]
LJS Y [min, centre, max] [0, 32, 64]
RJS X [min, centre, max] [0, 16, 32]
RJS Y [min, centre, max] [0, 16, 32]
From moving the analog sticks:
LJS X [min, max] [-111, 103]
LJS Y [min, max] [-119, 95]
RJS X [min, max] [0, 103]
RJS Y [min, max] [0, 111]
I did the Test-Program 2 times - exact same results.
July 20th, 2010 at 3:08 pm
Test 15072010
Classic Controller RVL-005
(White PAL Germany)
From calibration data:
LJS X [min, centre, max] [4, 34, 56]
LJS Y [min, centre, max] [7, 31, 59]
RJS X [min, centre, max] [3, 16, 28]
RJS Y [min, centre, max] [3, 15, 28]
From moving the analog sticks:
LJS X [min, max] [0, 126]
LJS Y [min, max] [0, 122]
RJS X [min, max] [0, 126]
RJS Y [min, max] [0, 126]
I did the Test-Program 2 times - exact same results.
Then i did shutdown Wii completely (red light).
Reconnected the Classic Controller to the Wii-Mote and made the Test again:
From calibration data:
LJS X [min, centre, max] [4, 34, 56]
LJS Y [min, centre, max] [7, 31, 59]
RJS X [min, centre, max] [3, 16, 28]
RJS Y [min, centre, max] [3, 15, 28]
From moving the analog sticks:
LJS X [min, max] [-122, 126] !Different Value
LJS Y [min, max] [-126, 122] !Different Value
RJS X [min, max] [0, 126]
RJS Y [min, max] [0, 126]
Now i got slightly different Values!!!
July 22nd, 2010 at 11:43 pm
Classic Controller (Original)(NTSC) RVL-005
From calibration data:
LJS X [min,centre,max] [7,32,56]
LJS Y [min,centre,max] [6,31,58]
RJS X [min,centre,max] [3,16,28]
RJS Y [min,centre,max] [3,16,28]
From moving the analog sticks:
LJS X [min,max] [-126,126]
LJS Y [min,max] [-126,122]
RJS X [min,max] [-126,126]
RJS Y [min,max] [-126,126]
July 24th, 2010 at 5:57 am
why did i update to 4.3 ohhh the horror!!!!!!! :’(
July 24th, 2010 at 5:10 pm
Classic Controller RVL-005
From calibration data:
LJS X [min,centre,max] [5,32,56]
LJS Y [min,centre,max] [7,32,59]
RJS X [min,centre,max] [3,15,28]
RJS Y [min,centre,max] [2,16,28]
From moving the analog sticks:
LJS X [min,max] [0,126]
LJS Y [min,max] [0,126]
RJS X [min,max] [0,126]
RJS Y [min,max] [0,126]
July 24th, 2010 at 7:43 pm
That sucks. I’m sure hackers will find a workaround sooner or later.
July 24th, 2010 at 7:53 pm
They have been trying to find a way to update the Hackmii installer to 4.3 but are having difficulties. I don’t think another banner bomb will be made so if they are able to make Hackmii installer 4.3 then you will have to use Indiana Pwns or Smash Stack method to install it.
July 24th, 2010 at 7:55 pm
Although i’m not completely saying they won’t make a new banner bomb, i’m not sure if its possible. If it is then guess it’ll still be pretty easy to hack a Wii.
July 25th, 2010 at 11:03 am
A new version of StartPatch was released in order to enable people that use firmware 4.3 to run homebrew on their Wiis once again. As of now it only works on Pal Wiis. I guess it solves your problems as long as you have an official copy of LEGO Indiana Jones to run Indiana Pwns, and as long as your Wii is Pal, of course.
July 25th, 2010 at 2:55 pm
Why must they make these fixes region-discriminatory?
July 25th, 2010 at 6:37 pm
It’s possible to do it without startpatch for any region, I believe, but everyone should just wait for the new hackmii. With it may come a new exploit which would mean not having to worry about using Smash Stack or Indiana Pwns.
July 26th, 2010 at 2:01 am
Though even if a new exploit doesn’t come out it’ll always be possible with Indiana Pwns or Smash Stack. Of course this is assuming that another HackMii Installer comes out and not a Bannerbomb.
July 26th, 2010 at 5:47 am
WTF this is off-topic…
July 26th, 2010 at 6:34 pm
http://bootmii.org/download HackMii 0.7 is out but no bannerbomb from what I know so you’d probably have to use Smash Stack or Indiana Pwns.
July 26th, 2010 at 6:38 pm
I have a little issue with Beta 2.1
Whenever I try to save via Memory Card (automatic or by clicking Save under Current ISO option), the emulator fails to save the game.
Weird thing is that when I first start the emulator, it does save once or twice, but after that I keep getting the “Failed to save” message when returning to the menu or trying to save manually.
Any suggestion about how to fix this?
PS: Save states do work, but I really don’t want to depend on those…
July 26th, 2010 at 9:07 pm
@Shadow: if you read the comments on the release thread, you’d see that this is a known bug in Beta 2.1. The “failed to save” message pops up even though the game is saved successfully. It’ll be fixed in the next release.
July 26th, 2010 at 9:29 pm
@sepp256:
Oh, so the game DOES save despite the message….
Thanks for the heads up!
July 27th, 2010 at 10:31 pm
Hmmm, looks like the Wii64/WiiSX forums are nonexistent yet again. Maybe when beta 3.0 comes out….
July 28th, 2010 at 2:50 am
speaking of the Wii64/WiiSX that reminds me… when are they going to tell us what the new emulator is going to be?!?!?!?
July 28th, 2010 at 11:44 am
When are we going to see anything from wii64?
Cuz I wanna play Banjo-Tooie/DK64 in a somewhat decent way.
July 28th, 2010 at 1:40 pm
Are there any updates….?
July 29th, 2010 at 5:02 am
I was wondering the same thing.
July 29th, 2010 at 4:14 pm
D: gosh! i want a new update for Wii64 u.u i wanna play Pokémon Stadium 2 & Conker Bad Fur Day D: i will wait for a new update hope the team update soon u.u ;D
July 29th, 2010 at 8:24 pm
@the_randomizer:
I have some forums up already which will become the Official wii64team forums @ http://www.gc-forever.com/
Please post any issues for WiiSX/Wii64 there before creating issues on the googlecode tracker.
July 30th, 2010 at 4:30 pm
Sorry, i now its late but the Honk Kong Delvering has need 10 Day
So the Test vor a PS2 to Wii Adapter
(see http://cgi.ebay.de/ws/eBayISAPI.dll?ViewItem&item=330447666399 vor example)
From calibration data:
LJS X [min,centre,max] [6,32,57]
LJS Y [min,centre,max] [6,31,57]
RJS X [min,centre,max] [3,16,28]
RJS Y [min,centre,max] [3,15,28]
From moving the analog sticks:
LJS X [min,max] [-126,126]
LJS Y [min,max] [-126,126]
RJS X [min,max] [0,126]
RJS Y [min,max] [0,126]
August 2nd, 2010 at 7:10 am
frankly, i love the teams progress. the only N64 games i want to play who dont work are the castlevania games. if they fix those and fix some graphical and speed issues on all otehr games i am more than happy
August 3rd, 2010 at 4:16 am
Blast Corps working on Wii64, CDDA streaming working on WiiSX… yeah I think that’s about all I need. If had PayPal you’d already have another 15 bucks headed your way. (alas I am too lazy-errrrr… I mean, ‘busy’ to be bothered with the ordeal
) It looks like the CC/Pro issue became too annoying to ignore after a while eh?
Take your well earned time guys, I bet all this calibration data from the others on here has helped you a lot. I hope all goes well for you guys in the coming months, cheers for making N64 and PSX emulation on the Wii possible.
August 3rd, 2010 at 11:45 am
I’m 100% positive that Wii64 beta 2 will be freakin’ awesome….I mean, as if 1.1 wasn’t awesome enough!
August 4th, 2010 at 8:34 pm
I have spotted another bug.
When I change the button/stick configuration and click on save (according to the respective slot I choose), a message appears confirming the save.
Then I go to the “Input” tab and click on “Save to: SD”, it appears to be saved, but whenever I try to load it, it just doesn’t show up anywhere.
I have to configure the control all over again.
August 6th, 2010 at 4:07 pm
Hey devs… how’s the test data coming along?
August 7th, 2010 at 9:03 pm
hey what ever happened to that whole debate over what the new emulator is going to be?!?!?!?!?
Because im hoping for a dreamcast or possibly a nintendo ds emulator.
And ive got perfect names for them: wiicast and wiiDS
August 7th, 2010 at 11:37 pm
i think the next new emulator is going to the dreamcast. becuase sega saturn already has a emulator. the only possible thing i see is the dreamcast. becuase the dreamcast roms are like playstation just named different.
but i really hopes it dreamcast becuase i hope i can play power stone 2 on my wii. to me it odivious its the dreamcast.
August 8th, 2010 at 1:54 pm
From calibration data:
LJS X [min,centre,max] [7,30,55]
LJS Y [min,centre,max] [7,30,55]
RJS X [min,centre,max] [3,15,28]
RJS Y [min,centre,max] [3,16,28]
From moving the analog sticks:
LJS X [min,max] [-126,126]
LJS Y [min,max] [-126,117]
RJS X [min,max] [0,126]
RJS Y [min,max] [0,126]
August 8th, 2010 at 3:15 pm
“dreamcast roms are like playstation just named different.”
What the hell are you talking about? They are nothing alike…
August 8th, 2010 at 8:21 pm
oh okay
August 9th, 2010 at 1:12 am
WTH dreamcast and ps1 games are completley different lol although i do agree on the upcoming emulator. Really wish they would just announce it its been almost a month + and still not even a peep =\
emukidid please tell us what the new emu is =(
August 9th, 2010 at 1:59 am
well i can easily see that the nintendo ds could be a new emulator
the controls would be easy… you can just play the game with the gamecube or classic controller then when you need to use the stick just take out the wii remote point at the screen and press A to show that you’re applying force to the bottom screen.
August 10th, 2010 at 5:28 pm
A DS emulator was already made. Not good, but it was still made.
Honestly, Dreamcast seems to be the most logical choice. My computer can’t emulate the Saturn, but it runs NullDC perfectly. So yeah, I’m thinkin’ Dreamcast. Probably will be named WiiCast.
And no, DC games are not the same as PSX games. In fact, not even close. Dreamcast games were on different discs, and had 4x the amount of bits as the PSX (128 bits on the DC).
And if the PSP can run NullDC at 3-5fps, the Wii can probably run it at about 15fps at the most.
August 10th, 2010 at 8:24 pm
sound good.
but what i meant was how big the games are like how much space they take up, but now i understand how different they are.
can’t wait for the new emulator.
August 11th, 2010 at 3:00 am
What the wii desperately needs in a Nintendo gamecube emulator
August 11th, 2010 at 9:20 am
@Matt, there is a gamecube backup launcher, which will run regular DVD-R’s at full speed, no iso support but hey at least it works, and well if you have retail games, then you dont need to worry about it, use the disc channel.
Regardless, you guys here are doing Godly work, and I cant wait for the next release of wii64! Also, I agree that dreamcast would be the next logical jump; as a proof of concept is already available for DS emulation, as others have noted.
just my two sense, Please keep up the great work, looking forward to a release real soon
August 11th, 2010 at 11:30 am
Uh…it’s called backwards compatibility, and supports like, 100% of NTSC/ U (or whatever region the Wii is) gamecube games… I sincerely hope for your sake that you were only joking and not trying to be serious. If anything, it’s likely to be Dreamcast, but how feasible it is to achieve full speed on a so-called “underpowered” system is another matter. Unless there are some crazy optimization techniques that can be utilized, it may not reach past half speed. Then again, people originally stated N64 emulators could never reach full speed.
August 11th, 2010 at 9:06 pm
I think you guys should check the CD-r plugin you’re using. It seams like some games such as Tomb Raider 1 freeze to a black screen after selecting start game. On PC emulators the problem was the CD-r plugin. Maybe you devs should try looking into this problem for next release.
Just a suggestion.
August 12th, 2010 at 5:09 am
Maybe the secret emulator is the Nintendo iQue…
August 12th, 2010 at 1:30 pm
When are you going if you guys are going to that is release another wii64 I only got it to play banjo tooie and mario 64. BT have graphic problems and, both have a hell of a leg.
August 12th, 2010 at 1:31 pm
has not have sorry there.
August 12th, 2010 at 8:02 pm
Actually supporting the GCN isn’t such a bad idea.
You want my reason? Okay, here’s my story:
Whenever I insert my Wind Waker disc into the Wii, and play it for 5 minutes guess what I see every time? An error message telling me to remove the disc and turn the power off. That kinda gets on my nerves.
I agree that a GCN emulator isn’t needed, but a “USB Loader” for GCN games is definitely not such a laughable matter.
I have issues with the following games that still work perfectly fine on my old dusty GCN: Mario Golf: Toadstool Tour, Luigi’s Mansion, Pikmin 1 (and 2), Mario Tennis, Metroid Prime 1 (and 2), Mario Party 5, Starfox Adventures (and Assault), Pokemon Colosseum, Worms 3D, Mario Smash Football, F-Zero GX, Mario Superstar Baseball, Super Mario Sunshine, Paper Mario: TTYD, Wind Waker, and Ocarina Of Time. (1080 Avalanche and a couple other games seem to be the only games that work properly)
For some reason, I never seem to use my Wii to play GCN games… I wonder why that at might be?
Keep in mind:
1. All of my hardware is PAL, maybe it’s not as “Perfect” as it’s NTSC counterpart.
2. My GCN can still manage to play these games perfectly, despite the fact that the lens is most likely covered in dust, and damaged beyond repair. Therefore the discs themselves are not the issue.
3. My Wii can still read any other discs (be it DVDs, Wii games, or the handful of GCN games that work), therefore it has nothing to do with the Wii disc drive being faulty.
I’m rather annoyed and frustrated at my Wii for this reason, a USB Loader for GCN games would be nice. (but an emulator is definitely not required
)
but the main thing I’m wondering is: Why don’t these games work, and is anyone else suffering the same problem?
Sorry about the “Wall Of Text”
August 12th, 2010 at 11:12 pm
A gamecube emulator on wii would be awesome because you could just use the built in support to make the wii capable of making gamecube savestates and use real-time cheats and other awesome stuff.
August 13th, 2010 at 9:34 am
Maybe the emulator their talking about is a Gamecube Drive Emulator? To load gamecube games off the HDD?
August 13th, 2010 at 4:38 pm
except that they dont support usb 2.0 so that seems doubtful.
August 14th, 2010 at 4:55 am
^ Not necessarily, only because of this post:
http://emulatemii.com/wordpress/?p=336#comment-15327
They don’t support the use of cIOS, but that doesn’t rule out the possibility of USB 2.0 support entirely…
BTW, a GCN Loader isn’t ruled out, as I recall mentioning it here:
http://emulatemii.com/wordpress/?p=308#comment-14118
which was before this was officially stated:
http://emulatemii.com/wordpress/?p=308#comment-14239
It’s a small possibility… although I would’ve thought that some other mob would be working on said GCN Loader, but you never know… I do like the sound of WiiCN
August 14th, 2010 at 9:57 am
The problem with a Gamecube USB loader is that when you play Gamecube games on the wii, it goes into Gamecube mode, thus shutting al Wii functionality, hence why your wiimote can’t connect while in gamecube mode, etc.. This also means that it cannot access anything connected to the usb ports or sd slot wich are also not present on a gamecube.
Ofcourse it might be possible to hack into the gamecube mode and put some of these features in, but that has proven really difficult and is not beneficial to a lot of people this is why it hasn’t been done up to now.
August 14th, 2010 at 3:54 pm
Any update on wii64???
August 15th, 2010 at 2:26 am
*Sigh* lurking again.
August 15th, 2010 at 6:36 am
@ Chris
Same here, I guess no news is good news.
August 15th, 2010 at 1:14 pm
Using a brand new, fresh out of the box, Classic Controller Pro - RVL-005(-02):
From Calibration data: [Min-Center-Max]
LJS X [0,32,64]
LJS Y [0,32,64]
RJS X [0,16,32]
RJS Y [0,16,32]
From Moving Sticks: (Min-Max)
LJS X [-107,107]
LJS Y [-115,99]
RJS X [0,111]
RJS Y [0,111]
August 15th, 2010 at 7:08 pm
any news on wii64?
August 15th, 2010 at 9:02 pm
@ Everyone…
Yes It was sarcasm I know there is backwards compadibility. However since it has somehow generated some discussion I agree. Disks are annoying and there needs to be a program which supports iso. thatway you can also support save states.
August 16th, 2010 at 6:01 pm
@DarkScyth
I guess.
August 17th, 2010 at 1:23 am
where I am supposed to put this .dol? I have a new classic pro, want to help a bit to the guys who might be doing the ultimate FBA port for wii!
August 17th, 2010 at 1:39 am
My bad, forgot to rename to boot.dol. Here it is Classic Pro, only 1 use since I bought it one week ago, PAL.
LJS X [0,32,64]
LJS y [0,32,64]
RJS X [0,16,32]
RJS y [0,16,32]
LJS X [-103,107]
LJS y [-99,107]
RJS X [-103,103]
RJS y [-103,111]
August 17th, 2010 at 10:50 am
But USB 2.0 is now official with IOS58, which is installed with System Menu 4.3, so cIOS 202 (or whatever it’s called) is no longer needed. Read this link: http://wiibrew.org/wiki/IOS58 Whether or not the Wii64 will utilize it in upcoming releases is another matter. I’ve been told that Wii64 runs a lot better with the unofficial USB2.0 build (loading times, etc). We’ll see if they’ll implement it or not.
August 17th, 2010 at 2:18 pm
WiiSX a lot smoother at an awesome speed on USB after I installed IOS 58.
I sure hope this makes wii64 1.2 come out sooner (diabolical laugh).
August 18th, 2010 at 3:52 pm
Okay, now the comments section is getting interesting.
August 18th, 2010 at 6:38 pm
i wanna know officialy what their new emu is O_O
anyways i dont see why it bothers people i mean atleaste we have a way to play almost ANY GCN game out their in disc’s but i agree the whole usb loader thing would be frikin awesome lol
dreamcast!!!!!!!!!!!!!!!!!!!!!WIICast!!!!!!!!!!!!!!!!
August 18th, 2010 at 6:51 pm
@crisiscore-x-
Hey i made up that name?!?!?!?
http://emulatemii.com/wordpress/?p=367#comment-15324
August 18th, 2010 at 9:58 pm
No josh, actually, I made that one up.
http://emulatemii.com/wordpress/?p=308#comment-14333
August 18th, 2010 at 11:45 pm
@Chris
touch♪e chris touch♪e.
August 18th, 2010 at 11:46 pm
by the way i think the name Dwiimcast is better.
http://emulatemii.com/wordpress/?p=308#comment-14334
August 19th, 2010 at 9:44 am
I’m using a PSX pad connected to my Wii using a PSX->GC adapter. This tool reports zero for bit the analog sticks on the pad, even though the pad functions in WiiSX (albeit with some wrong button mappings).
Any chance of such a setup being supported?
August 19th, 2010 at 9:48 am
Regardless of the above, my white classic controller RVL-005 shows:
Calib
LJS X [6,31,56]
LJS y [7,32,59]
RJS X [3,15,28]
RJS y [3,16,28]
Analog
LJS X [-126,126]
LJS y [-126,126]
RJS X [0,126]
RJS y [0,126]
August 19th, 2010 at 4:59 pm
CC Pro RVL005-02
From calibration data:
LJS X [min,centre,max] [0,32,64]
LJS Y [min,centre,max] [0,32,64]
RJS X [min,centre,max] [0,16,32]
RJS X [min,centre,max] [0,16,32]
From moving the analog sticks:
LJS X [min,max] [-103,103]
LJS Y [min,max] [-111,99]
RJS X [min,max] [-103,103]
RJS X [min,max] [-111,103]
CC RVL005
From calibration data:
LJS X [min,centre,max] [6,32,57]
LJS Y [min,centre,max] [7,34,58]
RJS X [min,centre,max] [3,16,29]
RJS X [min,centre,max] [3,15,29]
From moving the analog sticks:
LJS X [min,max] [-126,126] (Min was 0 on the first try)
LJS Y [min,max] [-122,126] (Min was 0 on the first try)
RJS X [min,max] [0,126]
RJS X [min,max] [0,126]
CC RVL005 (I have two, only tried this one once)
From calibration data:
LJS X [min,centre,max] [6,32,58]
LJS Y [min,centre,max] [6,30,57]
RJS X [min,centre,max] [3,16,29]
RJS X [min,centre,max] [3,15,29]
From moving the analog sticks:
LJS X [min,max] [-126,126] (Min was 0 on the first try)
LJS Y [min,max] [-126,122] (Min was 0 on the first try)
RJS X [min,max] [0,126]
RJS X [min,max] [0,117]
August 19th, 2010 at 5:24 pm
W00T! Finally, someone gets it.
August 19th, 2010 at 7:17 pm
mmmgh >:(
August 20th, 2010 at 12:56 am
NullDC on Wii.
http://www.youtube.com/watch?v=8b8RsEBCLhs
This was developed by the same guy who ports NullDC to the psp. Unfortunately, I think the guy just wanted to show a proof of concept more than anything, I doubt he has any real interest in actually porting it.
August 21st, 2010 at 6:41 pm
Take note guys:never get a blowjob from a girl who ate jalapeños?!?!?!?
August 22nd, 2010 at 10:21 pm
Ouch…
Wait a minute, how do you know this?
August 23rd, 2010 at 12:24 am
Hope it’s more than a proof of concept.
At least if the secret emulator turns out to not be DC, than I can look after this.
August 23rd, 2010 at 12:38 am
Actually, I looked at the creator’s blog, and it seems like he’s serious about making it.
August 23rd, 2010 at 3:22 am
pls pls make a update for the dynarec u guys are good just pleeeeeeeeeeeeeeaaaaaaaaaaaaaaaassssssssssssssssssssssseeeeeeeeeeeee say how far your progress with wiisx and wii64 i cant waiit playin ff7 on my wii pls say how far you are
sry for my bad english
August 23rd, 2010 at 8:47 am
Classic Controller PRO RVL-005(-02)
From calibration data:
LJS X [min,centre,max] [0,32,64]
LJS Y [min,centre,max] [0,32,64]
RJS X [min,centre,max] [0,16,32]
RJS X [min,centre,max] [0,16,32]
From moving the analog sticks:
LJS X [min,max] [-111,99]
LJS Y [min,max] [-115,95]
RJS X [min,max] [0,111]
RJS X [min,max] [0,111]
August 24th, 2010 at 5:50 pm
I will eat my own s*** if the Wii64 team gives us a progress update some time this week
August 24th, 2010 at 6:19 pm
@The Guy who wants to know how far you are:
Dude, I’ve just passed the Jenova BIRTH boss using WiiSX Beta 2.1, so stop your blabbering. It IS playable, I have NEVER played FFVII before (as I’m playing through them numerically) and I have had NO problems.
There’s an easy fix, every time you see the battle intro, make a save state, switch to the Interpreter and then load your state and voila! What do you know, it works! When the battle’s over, do the same and switch back to Dynarec. Seriously it works fine, so what if “battles are very slow” there is no stuttering and I’ve put up with “slow battles” before (Final Fantasy II anyone?) If Final Fantasy VII is such a masterpiece to you, then it shouldn’t be a problem. (the game is a little overrated, it’s a good game but not a masterpiece IMO)
August 24th, 2010 at 6:21 pm
When I quick load it freezes the game, know why? P.S im using beta v 2.1
August 24th, 2010 at 9:29 pm
@The Guy who wants to know how far you are:
Here’s a very good saying…
“Good things comes to those who wait….
But better things comes to those who actually do something about it”
So in other words just be patient, I bet that a beta 2 would come out of all this calibration data we gave the team.
Kind Regards: Josh A.K.A “Jewshua”
August 26th, 2010 at 5:55 am
What is awesome is that since IOS58 came out, surely the next releases of emulators will have usb2.0 support.
August 26th, 2010 at 11:59 am
I Know iknow ans No i just want to See how ff7 is Some say ff7 is a masterpiece some say its Overrated i buyed it but my Console is pal ans THW Game was NTSC so Thats Why im asking i mean its more than a Month over . I Cant wait
August 27th, 2010 at 7:54 pm
I honestly don’t care about a new release now. Wii64 team, just give us a damn progress update.
August 27th, 2010 at 10:42 pm
Yeah,wese only want a progress update at least.
Also,I am going to get my wisdom teeth punched out (taken out) saturday.
August 28th, 2010 at 4:16 am
Well I’m going to church on Sunday. And I’m not even a Christian (well, I am sort of)…
August 28th, 2010 at 6:57 am
^Is it because you’re a Chris and not a tian? You’re being forced right? I’d hate being forced into church, being atheist and all… oh whoops, well isn’t this off-topic? *nervous laugh* uh *thinks of something to talk about* how’re the emulators going? *waves small Wii64 flag and quietly says:* …woo
August 28th, 2010 at 10:36 am
I’m with Chris on this. While a new Wii64 release would be fantastic, I’d just like to see how things are going now.
August 28th, 2010 at 4:55 pm
Thats what i’m saying! Please give us a Progress Update!!
August 28th, 2010 at 4:58 pm
@MarioFan3
I would go into more detail, but For the sake of not starting a religious debate, I’ll just shut up.
Oh and also, I review emulators on Youtube. I’m going to do an HBC special, reviewing a bunch of HBC emulators.
August 28th, 2010 at 7:57 pm
I’m sure the new versions of Wii64 and WiiSX will fix many major issues (like Dynarec on Wii64 and SPUAsync on WiiSX, etc). Yes, an update on these emulators’ progress would be nice.
August 28th, 2010 at 11:37 pm
And I’m a -topher, not a -tian.
You could say that you can use PC emulators instead, but it’s not as fun that way.
August 29th, 2010 at 1:10 am
At least leave us a progress update on the dynarec.
I may not know what they’re talking about, but it makes me feel happy.
August 29th, 2010 at 1:29 am
Hey look what i found interesting…
http://hbc.hackmii.com/credits/
I think it’s sorta cool that the same person who help made the Wii64 and WiiSX also helped made the Homebrew Channel.
P.S I also think tehpola and emu_kidid is pretty awesome.
August 29th, 2010 at 1:48 pm
@ Josh
You know what’s even cooler? The same guy who made the bannerbomb exploit (comex) is the same person who focuses on jailbreaks for the iPad/iPhone/iPod Touch (he’s made jailbreaks for 3.1.3 and one for 3.1.2 to 4.0 firmware)
I think that’s pretty awesome.
August 29th, 2010 at 3:07 pm
wow everybody seems to be connected to something in some type of way in the hacking universe!?!?!?
August 29th, 2010 at 3:49 pm
Yeah i did jailbreak with His jailbreakme pdf exploit (ios 4 iPod mc Model)
August 30th, 2010 at 4:18 am
Well I think they will Release Wii64 Beta 2/ WiiSX Beta 3 in Late September. I really Hope that they Release this before School begins. Because we have Summer but its really Cold so i want to PlayPSX
August 30th, 2010 at 8:30 am
They said they would focus on wii64 after Wiisxbeta 2.
So i dont think we will see wiisxbeta3 this year.
We got a wii64 update last september.
If things come well, we will get it before christmas.
August 30th, 2010 at 1:26 pm
how can i calibrate this?
August 30th, 2010 at 1:32 pm
I wonder when they’re planning on telling us what the secret emu is.
August 30th, 2010 at 4:12 pm
I hope there is at least going to be a wii64 teaser video showing Banjo Tooie,DK64,and/or Conker’s Bad Fur Day.
August 30th, 2010 at 6:57 pm
dont forget about Poke stadium?!?!?!?
August 30th, 2010 at 8:20 pm
I forget… Did they get Kirby 64 to work yet?
August 30th, 2010 at 11:28 pm
Oh NM, apparently they did.
August 31st, 2010 at 3:30 am
How can anyone forget Blast Corps? Tsk tsk tsk, for shame you people, for shame…
Maybe we’ll see transfer pak emulation in the near future? Wonder how they’ll go about it? It’s a bit like 64DD emulation really… there’s definitely a way, but nobody’s too sure what that is… Maybe they’ll start experimenting with a Netplay feature? So many things to speculate upon…
August 31st, 2010 at 2:07 pm
Conker’s Bad Fur Day will be a tough task indeed. So far, only 2 N64 emu plugins have that one working perfectly.
August 31st, 2010 at 3:03 pm
Does either plugin also run banjo tooie/DK64 properly?
August 31st, 2010 at 3:45 pm
I don’t know, didn’t test either one. But it should, since I think all of them use the same engine.
August 31st, 2010 at 6:10 pm
Just would like to give Wii64/SX team props on their efforts.
CC Pro:
Not Moving Joysticks(Calibration data /From moving Analog Sticks):
LJS X: 0,32,64 /-3,0
LJS Y: 0,32,64 /0,3
RJS X: 0,16,32 /-7,0
RJS Y: 0,16,32 /0,7
Actually Rotating Both Sticks:
LJS X: 0,32,64 /-107,99
LJS Y: 0,32,64 /103,111
RJS X: 0,16,32 /111,95
RJS Y: 0,16,32 /103,111
Hope this assists with the Next release of Wii64/SX. Would it be possible to give a status update and at least a hint of the next project you guys got brewing? Think it could possibly be Saturn. The other one doesnt seem to have much improvments. Plus, kind of agreeing with some post I have read before. Might not be a DC Emu due to the fact that might be complicated. DC was able to run PSX Bleemed games meaning it was more then PSX was. But who knows. Maybe Wii64/SX team is trying to figure it out. Whatever system it is, I bet it will be great.
Also, could be NeoGeoCD. The only Emu that ran that was NeoCD Redux but that only worked in GC homebrew. No one has released a Wii version. I have tried everything I could to try and get it working on my Wii but I can not get the MIOSpatch to work. 4.2U with the dreaded D3-2 Chip.
August 31st, 2010 at 8:14 pm
You Guys ROCK!! And please make a Wii64 Update D: i wanna play pokemon stadium 2 & conker bad fur day
please if you dont update give us a teaser at less
can you ? keep the good work ;D
September 1st, 2010 at 2:55 pm
@Chris:maybe you could tell me which plugins/emu to use so everyone can see for themselves.
Also,has anyone else noticed that yabause wii (unofficial) has updated quite a lot lately?
It is already on beta 8.
September 1st, 2010 at 7:50 pm
Try Jabo’s Direct 3D. Should work on PJ64 and 1964.
September 1st, 2010 at 8:43 pm
Which version of it,I have D3D6 1.5.2,and D3D8 1.7.0.53 Feb 9 2007,as well as Jabo nVidia OpenGL Plugin (PJ64 1.7.0.55 leak from GSHI).
September 2nd, 2010 at 9:15 am
Well which version of D3D do you have on your computer?
The nVidia OpenGL plugin doesn’t really work well, since it’s work in progress.
And what the hell? Beta 8? Does it have a significant difference? Because I tried loading some games in an earlier beta but it didn’t work.
Also, on an unrelated note, I’m getting my braces off today.
September 2nd, 2010 at 12:43 pm
Does anyone know why crash bandicoot keeps going back to the main menu once I start it up? I can get past the title screen, but it’ll just pause and go back to the menu no matter what button I press. I’m on 4.2.
September 2nd, 2010 at 3:20 pm
Also, I need some help with the Riivolution app. I downloaded some tracks, and they won’t work, no matter what folder I put them in. I tried Google and nothing came up. Help?
September 2nd, 2010 at 4:46 pm
@chris:I have crash and it works fine for me
(I have wii menu 3.4U downed to 3.2U).
Get PJ64 1.7.0.55 from GSHI and the D3D8 plugin comes with it.
I also tried conker with it and it runs great but the pause menu has color glitches as well as the borders outside the game screen,and it spike lags a little sometimes,but other than that it runs flawlessly.
September 3rd, 2010 at 7:22 am
Can you guys do a progress update? I’d really like to see where you’re currently at with the emulators
September 3rd, 2010 at 2:46 pm
Yes, please!
September 3rd, 2010 at 8:51 pm
@Anybody who can help:
Okay, now I just thought I should check here before I do anything stupid and lose my save data… I’ve just hit the end of Disc 1 of FFVII using WiiSX Beta 2.1, which has now presented me with a “Please insert Disc 2″ screen. Does anyone know what I should do to run the second Disc properly? Should I burn the second CD, put the image onto my SD card and use the swap disc option to run it that way? I’ve heard issues with carrying over the save data, and I don’t believe that carrying over save data native to WiiSX has been tested before… I’m backing up everything just in case, but does anyone know if I should rename files or something?
September 3rd, 2010 at 11:40 pm
Actually never-mind, the Swap CD option worked perfectly with no saving issues, it works fine (other than battles not working in Dynarec, but you get the picture)
September 5th, 2010 at 1:57 pm
Poor Aeris.
September 6th, 2010 at 12:04 am
I was wondering if there would be a patch or a cfg file download for WII64/SX to make the Classic Controller/ CC Pro working? Or has anyone found a Mod like the USB mods that are around?
September 6th, 2010 at 2:15 am
@alainvey:
I know… great story telling right there (it almost got to me, but Mother3 is still the only game that has ever made me emotional)
Keep in mind that this is my first play-through (no spoilers!) so you’re getting a response from “”the today’s gamer” playing through FFVII (a 13 yr old game) for the first time… pretty good response
I flew through the second disc in a day, the first disc took me a month to get through, but that’s only because I literally just sat on my arse playing FFVII for 10 hours straight yesterday, until I hit the “Please Insert Disc 3″ screen. I thought I needed to take a break anyways so I can catch up on, y’know, real-life and such.
Now, I couldn’t help but notice that the Pure Interpreter would run the second disc about 1-2 FPS faster than it would the first. (W00T, slightly faster battles!
) I’m wondering why this may be? I assume this is because of the smaller image size (712.8 MB for the 1st disc, 698.7 MB for the 2nd, and 629 MB for the 3rd)
I should also mention that I tested a battle under Dynarec in disc 2 and wasn’t surprised that it crashed, but what I WAS surprised by was the fact that it didn’t crash “instantly” like it does in Disc 1 (it took about 3 seconds to crash instead
)