Classic Controller (and PRO) calibration test data wanted

In an effort to fix the classic controller pro analog stick ranges in WiiSX and Wii64, we’d like users to run this DOL and report back their findings via the comments button on this post. All values should be posted back here that are on screen, both calibrated and from moving the sticks, oh and don’t forget to mention the type of controller the data is for!

Thanks to everyone in advance :)

173 thoughts on “Classic Controller (and PRO) calibration test data wanted

  1. Classic Controller RVL-005

    Calibration data:
    LJS X [min,centre,max] [5,33,57]
    LJS Y [min,centre,max] [6,33,58]
    RJS X [min,centre,max] [3,15,28]
    RJS Y [min,centre,max] [2,16,28]

    Moving analog sticks
    LJS X [min,centre,max] [-122,126]
    LJS Y [min,centre,max] [-122,126]
    RJS X [min,centre,max] [0,126]
    RJS Y [min,centre,max] [0,126]

    Classic Controller Pro RVL-005(-02)

    Calibration data:
    LJS X [min,centre,max] [0,32,64]
    LJS Y [min,centre,max] [0,32,64]
    RJS X [min,centre,max] [0,16,32]
    RJS Y [min,centre,max] [0,16,32]

    Moving analog sticks
    LJS X [min,centre,max] [-107,103]
    LJS Y [min,centre,max] [-95,111]
    RJS X [min,centre,max] [-103,103]
    RJS Y [min,centre,max] [-119,95]

  2. It sucks that the gamecube analog does not work in wiisx,it works fine in the ever slower pcsx.

  3. From Calibration data: [Min-Center-Max]
    LJS X [6,32,56]
    LJS Y [7,32,58]
    RJS X [3,15,28]
    RJS Y [2,16,28]

    From Moving Sticks: (Min-Max)
    LJS X [0,126]
    LJS Y [0,126]
    RJS X [0,126]
    RJS Y [0,126]

  4. I believe the thread name mentions both normal Classic Controller and Classic Controller Pro, so, I don’t think it matters which one you use.

  5. I used a classic controller pro. It is the one that comes with Monster Hunter 3.

    From calibration data:
    LJS X [min, centre, max] [0, 32, 64]
    LJS Y [min, centre, max] [0, 32, 64]
    RJS X [min, centre, max] [0, 16, 32]
    RJS Y [min, centre, max] [0, 16, 32]

    From moving the analog sticks:
    LJS X [min, max] [-107, 103]
    LJS Y [min, max] [-111, 103]
    RJS X [min, max] [-111, 95]
    RJS Y [min, max] [-111, 95]

  6. Classic Pro Test 15072010
    RVL-005 (-02)

    Calibration data:
    LJS X [min,centre,max] [0,32,64]
    LJS Y [min,centre,max] [0,32,64]
    RJS X [min,centre,max] [0,16,32]
    RJS Y [min,centre,max] [0,16,32]

    Moving analog sticks
    LJS X [min,centre,max] [-107,103]
    LJS Y [min,centre,max] [-107,111]
    RJS X [min,centre,max] [0,103]
    RJS Y [min,centre,max] [0,103]

    http://yfrog.com/1qfotovuj

  7. Classic Controller RVL-005

    From calibration data:
    LJS X [min,centre,max] [6,31,56]
    LJS Y [min,centre,max] [8,28,60]
    RJS X [min,centre,max] [3,16,28]
    RJS Y [min, centre,max] [2,17,27]

    From moving the analog sticks:
    LJS X [min,max] [0,121]
    LJS Y [min,max] [0,114]
    RJS X [min,max] [0,126]
    RJS Y [min,max] [0,126]

  8. @devs: It looks like results differ from controller to controller. You don’t you guys add a calibration option to wiisx and wii64? It’s just an idea ;) .

  9. From Calibration data: [Min-Center-Max]
    LJS X [6,32,56]
    LJS Y [7,32,58]
    RJS X [3,16,28]
    RJS Y [2,16,28]

    From Moving Sticks: (Min-Max)
    LJS X [-126,126]
    LJS Y [-126,126]
    RJS X [0,0]
    RJS Y [0,0]

  10. Classic Controller RVL-005

    Calibration data:
    I have a big butt and
    my butt smells and
    I like to smell my own butt.

    Moving analog sticks:
    Sometimes my butthole itches,
    so I have to stick my finger
    up in there and swirl it around
    to get some relief.

  11. Not sure if this will make a difference, but I tested both CC and CCPro on the same wii, multiple times, using the same wii remote to maximize the scientific method…

    Classic Controller (Original)

    Calibration Data
    LJS X [min, center, max] [7, 32, 56]
    LJS Y [min, center, max] [8, 31, 58]
    RJS X [min, center, max] [3, 15, 28]
    RJS Y [min, center, max] [3, 16, 28]

    From Moving Analog Sticks
    LJS X [min, max] [0, 126]
    LJS Y [min, max] [0, 122]
    RJS X [min, max] [0, 126]
    RJS Y [min, max] [0, 126]

    —————————————————————

    Classic Controller PRO

    Calibration Data
    LJS X [min, center, max] [0, 32, 64]
    LJS Y [min, center, max] [0, 32, 64]
    RJS X [min, center, max] [0, 16, 32]
    RJS Y [min, center, max] [0, 16, 32]

    From Moving Analog Sticks
    LJS X [min, max] [-103, 111]
    LJS Y [min, max] [-107, 107]
    RJS X [min, max] [-103, 111]
    RJS Y [min, max] [-119, 95]

  12. Also, in response to the 1st post, I too got negatives for the original CC on the “Moving Analog Sticks” part once.

    The the data I posted represents me doing the test over and over really making sure to make good circles going slow, fast, in between, ect. And those values are the ones that I repeatedly got.

  13. the analog stick range for the gc controller is incorrect on wiisx the only game it is correct on is crash bandicoot 2 as you can calibrate the analog stick in that game.
    so i think you guys should just have an analog stick calibrator on wiisx/64 just to make it easier

  14. Classic Controller(2009)(RVL-005)(Ntsc – U)

    From Calibration
    LJS X [Min, Center, Max] [7, 30, 56]
    LJS Y [Min, Center, Max] [8, 31, 58]
    RJS X [Min, Center, Max] [4, 16, 28]
    RJS Y [Min, Center, Max] [3, 17, 28]

    From Moving Analog Sticks
    LJS X [Min, Max] [0, 122]
    LJS Y [Min, Max] [0, 122]
    RJS X [Min, Max] [0, 126]
    RJS Y [Min, Max] [0, 126]

  15. Classic Controller PRO (RVL-A-R2K)

    From Calibration
    LJS X [Min, Center, Max] [0, 32, 64]
    LJS Y [Min, Center, Max] [0, 32, 64]
    RJS X [Min, Center, Max] [0, 16, 32]
    RJS Y [Min, Center, Max] [0, 16, 32]

    From Moving Analog Sticks
    LJS X [Min, Max] [-111, 107]
    LJS Y [Min, Max] [-99, 111]
    RJS X [Min, Max] [-111, 103]
    RJS Y [Min, Max] [-111, 95]

    Classic Controller (don’t know the RVL thing)

    From Calibration
    LJS X [Min, Center, Max] [6, 31, 56]
    LJS Y [Min, Center, Max] [8, 29, 59]
    RJS X [Min, Center, Max] [3, 16, 28]
    RJS Y [Min, Center, Max] [3, 17, 28]

    From Moving Analog Sticks
    LJS X [Min, Max] [0, 126]
    LJS Y [Min, Max] [0, 118]
    RJS X [Min, Max] [0, 126]
    RJS Y [Min, Max] [0, 126]

    Both controllers are PAL (or so I suppose, I bought both at stores in Europe).

  16. Using a Classic Controller PRO RVL-005(-02):

    From Calibration data [min,center,max]
    LJS X [0,32,64]
    LJS Y [0,32,64]
    RJS X [0,16,32]
    RJS Y [0,16,32]

    From moving the analog sticks [min, max]
    LJS X [-107,107]
    LJS Y [-115,107]
    RJS X [-111,103]
    RJS Y [-103,111]

    Hope this helps, and that it’s done right.

  17. Both are standard to my knowledge RVL-005.

    Calibration data:
    LJS X [min,centre,max] [7,32,56]
    LJS Y [min,centre,max] [7,29,58]
    RJS X [min,centre,max] [3,16,28]
    RJS Y [min,centre,max] [3,16,28]

    Moving analog sticks
    LJS X [min,centre,max] [0,126]
    LJS Y [min,centre,max] [0,118]
    RJS X [min,centre,max] [0,126]
    RJS Y [min,centre,max] [0,126]

    Calibration data:
    LJS X [min,centre,max] [6,33,55]
    LJS Y [min,centre,max] [8,31,59]
    RJS X [min,centre,max] [3,15,28]
    RJS Y [min,centre,max] [3,15,28]
    ——————————————-
    Moving analog sticks
    LJS X [min,centre,max] [0,126]
    LJS Y [min,centre,max] [0,122]
    RJS X [min,centre,max] [0,117]
    RJS Y [min,centre,max] [0,126]

  18. Classic Controler (Original) RVL-005

    From calibration data:
    LJS X [min,centre,max] [7,30,56]
    LJS Y [min,centre,max] [7,30,58]
    RJS X [min,centre,max] [3,15,28]
    RJS Y [min,centre,max] [3,15,29]
    From moving the analog sticks:
    LJS X [min,max] [-126,126]
    LJS Y [min,max] [-126,122]
    RJS X [min,max] [0,126]
    RJS Y [min,max] [0,117]

    A gecko log would have been quicker to copy/paste :p

    Thank you for your effort over the analog calibration :)
    I hope you will find why some CC LJS goes to negative (like rduke and mine) and others don’t.

  19. What about gamecube analog? It’s the same problem with GC controller. Though I guess results with CC should be similar to GC?

  20. Classic Controller RVL-005

    From Calibration Data:
    LJS X [min,centre,max] [3,31,62]
    LJS Y [min,centre,max] [4,30,62]
    RJS X [min,centre,max] [1,16,30]
    RJS Y [min,centre,max] [1,16,30]
    From moving the analog sticks:
    LJS X [min,max] [-108,102]
    LJS Y [min,max] [-117,103]
    RJS X [min,max] [-101,108]
    RJS Y [min,max] [-110,108]

    Test 2

    From calibration data:
    LJS X [min,centre,max] [3,31,62]
    LJS Y [min,centre,max] [4,30,62]
    RJS X [min,centre,max] [1,16,30]
    RJS Y [min,centre,max] [1,16,30]
    From moving the analog stick:
    LJS X [min.max] [-108,106]
    LJS Y [min.max] [-117,103]
    RJS X [min.max] [-101,108]
    RJS Y [min.max] [-118,117]

    Notes about the testing:
    I used the same controller for both tests.

    Test 1: Both analog sticks got 12+ full rotations (Test for faster speeds)
    Test 2: Both analog sticks got 3 full rotations (Test for slower speeds)

  21. I do know the N64s analog stick had the same edges as the classic controller but the Playstations analog stick was completely smooth without the grooves for the analog stick to fall into. I thought this may be why it differs a bit on the emulator, just a small guess.

  22. I also forgot to mention that it is a US controller, though I doubt using other region controllers are different but I guess I could be possible.

  23. Classic Controller RVL-005
    From calibraton data:
    LJS X [min,centre,max] [7,32,56]
    LJS Y [min,centre,max] [8,31,59]
    RJS X [min,centre,max] [3,16,28]
    RJS Y [min,centre,max] [2,15,27]
    From moving the analog sticks:
    LJS X [min,centre,max] [0,126]
    LJS Y [min,centre,max] [0,122]
    RJS X [min,centre,max] [0,126]
    RJS Y [min,centre,max] [0,126]

  24. Classic Controller (RVL-005)

    From calibration data:
    LJS X [min,centre,max] [6,32,56]
    LJS Y [min,centre,max] [5,32,57]
    RJS X [min,centre,max] [4,15,29]
    RJS Y [min,centre,max] [2,15,28]

    From moving the analog sticks:
    LJS X [min.max] [0,126]
    LJS Y [min.max] [0,126]
    RJS X [min.max] [0,117]
    RJS Y [min.max] [0,126]

  25. Classic Controller RVL-005

    From calibration data:
    LJS X [min,centre,max] [6,32,57]
    LJS Y [min,centre,max] [7,30,59]
    RJS X [min,centre,max] [3,16,28]
    RJS Y [min, centre,max] [3,15,29]

    From moving the analog sticks:
    LJS X [min,max] [0,126]
    LJS Y [min,max] [0,118]
    RJS X [min,max] [0,126]
    RJS Y [min,max] [0,126]

  26. Classic Controller (Original)

    From calibration data:
    LJS X [min, centre, max] [7,31,56]
    LJS Y [min, centre, max] [8, 31, 58]
    RJS X [min, centre, max] [3, 16, 28]
    RJS Y [min, centre, max] [3, 16 28]
    From move the analog sticks:
    LJS X [min, max] [-126, 126]
    LJS Y [min, max] [-126, 126]
    RJS X [min, max] [0, 126]
    RJS Y [min, max] [0, 126]

    Ran the test twice, got the exact same results. Hope it helps!

  27. Test 15072010

    Classic Controller Pro. RVL-005(-02)
    It is the one that comes with Monster Hunter 3 (PAL Germany).

    From calibration data:
    LJS X [min, centre, max] [0, 32, 64]
    LJS Y [min, centre, max] [0, 32, 64]
    RJS X [min, centre, max] [0, 16, 32]
    RJS Y [min, centre, max] [0, 16, 32]

    From moving the analog sticks:
    LJS X [min, max] [-111, 103]
    LJS Y [min, max] [-119, 95]
    RJS X [min, max] [0, 103]
    RJS Y [min, max] [0, 111]

    I did the Test-Program 2 times – exact same results.

  28. Test 15072010

    Classic Controller RVL-005
    (White PAL Germany)

    From calibration data:
    LJS X [min, centre, max] [4, 34, 56]
    LJS Y [min, centre, max] [7, 31, 59]
    RJS X [min, centre, max] [3, 16, 28]
    RJS Y [min, centre, max] [3, 15, 28]

    From moving the analog sticks:
    LJS X [min, max] [0, 126]
    LJS Y [min, max] [0, 122]
    RJS X [min, max] [0, 126]
    RJS Y [min, max] [0, 126]

    I did the Test-Program 2 times – exact same results.

    Then i did shutdown Wii completely (red light).
    Reconnected the Classic Controller to the Wii-Mote and made the Test again:

    From calibration data:
    LJS X [min, centre, max] [4, 34, 56]
    LJS Y [min, centre, max] [7, 31, 59]
    RJS X [min, centre, max] [3, 16, 28]
    RJS Y [min, centre, max] [3, 15, 28]

    From moving the analog sticks:
    LJS X [min, max] [-122, 126] !Different Value
    LJS Y [min, max] [-126, 122] !Different Value
    RJS X [min, max] [0, 126]
    RJS Y [min, max] [0, 126]

    Now i got slightly different Values!!!

  29. Classic Controller (Original)(NTSC) RVL-005

    From calibration data:
    LJS X [min,centre,max] [7,32,56]
    LJS Y [min,centre,max] [6,31,58]
    RJS X [min,centre,max] [3,16,28]
    RJS Y [min,centre,max] [3,16,28]

    From moving the analog sticks:
    LJS X [min,max] [-126,126]
    LJS Y [min,max] [-126,122]
    RJS X [min,max] [-126,126]
    RJS Y [min,max] [-126,126]

  30. Classic Controller RVL-005

    From calibration data:
    LJS X [min,centre,max] [5,32,56]
    LJS Y [min,centre,max] [7,32,59]
    RJS X [min,centre,max] [3,15,28]
    RJS Y [min,centre,max] [2,16,28]
    From moving the analog sticks:
    LJS X [min,max] [0,126]
    LJS Y [min,max] [0,126]
    RJS X [min,max] [0,126]
    RJS Y [min,max] [0,126]

  31. That sucks. I’m sure hackers will find a workaround sooner or later.

  32. They have been trying to find a way to update the Hackmii installer to 4.3 but are having difficulties. I don’t think another banner bomb will be made so if they are able to make Hackmii installer 4.3 then you will have to use Indiana Pwns or Smash Stack method to install it.

  33. Although i’m not completely saying they won’t make a new banner bomb, i’m not sure if its possible. If it is then guess it’ll still be pretty easy to hack a Wii.

  34. A new version of StartPatch was released in order to enable people that use firmware 4.3 to run homebrew on their Wiis once again. As of now it only works on Pal Wiis. I guess it solves your problems as long as you have an official copy of LEGO Indiana Jones to run Indiana Pwns, and as long as your Wii is Pal, of course.

  35. It’s possible to do it without startpatch for any region, I believe, but everyone should just wait for the new hackmii. With it may come a new exploit which would mean not having to worry about using Smash Stack or Indiana Pwns.

  36. Though even if a new exploit doesn’t come out it’ll always be possible with Indiana Pwns or Smash Stack. Of course this is assuming that another HackMii Installer comes out and not a Bannerbomb.

  37. I have a little issue with Beta 2.1

    Whenever I try to save via Memory Card (automatic or by clicking Save under Current ISO option), the emulator fails to save the game.

    Weird thing is that when I first start the emulator, it does save once or twice, but after that I keep getting the “Failed to save” message when returning to the menu or trying to save manually.

    Any suggestion about how to fix this?

    PS: Save states do work, but I really don’t want to depend on those…

  38. @Shadow: if you read the comments on the release thread, you’d see that this is a known bug in Beta 2.1. The “failed to save” message pops up even though the game is saved successfully. It’ll be fixed in the next release.

  39. @sepp256:

    Oh, so the game DOES save despite the message….

    Thanks for the heads up!

  40. Hmmm, looks like the Wii64/WiiSX forums are nonexistent yet again. Maybe when beta 3.0 comes out….

  41. speaking of the Wii64/WiiSX that reminds me… when are they going to tell us what the new emulator is going to be?!?!?!?

  42. When are we going to see anything from wii64?

    Cuz I wanna play Banjo-Tooie/DK64 in a somewhat decent way.

  43. D: gosh! i want a new update for Wii64 u.u i wanna play Pokémon Stadium 2 & Conker Bad Fur Day D: i will wait for a new update hope the team update soon u.u ;D

  44. Sorry, i now its late but the Honk Kong Delvering has need 10 Day :)

    So the Test vor a PS2 to Wii Adapter
    (see http://cgi.ebay.de/ws/eBayISAPI.dll?ViewItem&item=330447666399 vor example)

    From calibration data:
    LJS X [min,centre,max] [6,32,57]
    LJS Y [min,centre,max] [6,31,57]
    RJS X [min,centre,max] [3,16,28]
    RJS Y [min,centre,max] [3,15,28]
    From moving the analog sticks:
    LJS X [min,max] [-126,126]
    LJS Y [min,max] [-126,126]
    RJS X [min,max] [0,126]
    RJS Y [min,max] [0,126]

  45. frankly, i love the teams progress. the only N64 games i want to play who dont work are the castlevania games. if they fix those and fix some graphical and speed issues on all otehr games i am more than happy :)

  46. Blast Corps working on Wii64, CDDA streaming working on WiiSX… yeah I think that’s about all I need. If had PayPal you’d already have another 15 bucks headed your way. (alas I am too lazy-errrrr… I mean, ‘busy’ to be bothered with the ordeal ;) ) It looks like the CC/Pro issue became too annoying to ignore after a while eh?

    Take your well earned time guys, I bet all this calibration data from the others on here has helped you a lot. I hope all goes well for you guys in the coming months, cheers for making N64 and PSX emulation on the Wii possible.

  47. I’m 100% positive that Wii64 beta 2 will be freakin’ awesome….I mean, as if 1.1 wasn’t awesome enough!

  48. I have spotted another bug.

    When I change the button/stick configuration and click on save (according to the respective slot I choose), a message appears confirming the save.

    Then I go to the “Input” tab and click on “Save to: SD”, it appears to be saved, but whenever I try to load it, it just doesn’t show up anywhere.
    I have to configure the control all over again.

  49. hey what ever happened to that whole debate over what the new emulator is going to be?!?!?!?!?

    Because im hoping for a dreamcast or possibly a nintendo ds emulator.

    And ive got perfect names for them: wiicast and wiiDS

  50. i think the next new emulator is going to the dreamcast. becuase sega saturn already has a emulator. the only possible thing i see is the dreamcast. becuase the dreamcast roms are like playstation just named different.
    but i really hopes it dreamcast becuase i hope i can play power stone 2 on my wii. to me it odivious its the dreamcast.

  51. From calibration data:
    LJS X [min,centre,max] [7,30,55]
    LJS Y [min,centre,max] [7,30,55]
    RJS X [min,centre,max] [3,15,28]
    RJS Y [min,centre,max] [3,16,28]
    From moving the analog sticks:
    LJS X [min,max] [-126,126]
    LJS Y [min,max] [-126,117]
    RJS X [min,max] [0,126]
    RJS Y [min,max] [0,126]

  52. “dreamcast roms are like playstation just named different.”

    What the hell are you talking about? They are nothing alike…

  53. WTH dreamcast and ps1 games are completley different lol although i do agree on the upcoming emulator. Really wish they would just announce it its been almost a month + and still not even a peep =\

    emukidid please tell us what the new emu is =(

  54. well i can easily see that the nintendo ds could be a new emulator

    the controls would be easy… you can just play the game with the gamecube or classic controller then when you need to use the stick just take out the wii remote point at the screen and press A to show that you’re applying force to the bottom screen.

  55. A DS emulator was already made. Not good, but it was still made.

    Honestly, Dreamcast seems to be the most logical choice. My computer can’t emulate the Saturn, but it runs NullDC perfectly. So yeah, I’m thinkin’ Dreamcast. Probably will be named WiiCast.

    And no, DC games are not the same as PSX games. In fact, not even close. Dreamcast games were on different discs, and had 4x the amount of bits as the PSX (128 bits on the DC).

    And if the PSP can run NullDC at 3-5fps, the Wii can probably run it at about 15fps at the most.

  56. sound good.
    but what i meant was how big the games are like how much space they take up, but now i understand how different they are.
    can’t wait for the new emulator.

  57. @Matt, there is a gamecube backup launcher, which will run regular DVD-R’s at full speed, no iso support but hey at least it works, and well if you have retail games, then you dont need to worry about it, use the disc channel.

    Regardless, you guys here are doing Godly work, and I cant wait for the next release of wii64! Also, I agree that dreamcast would be the next logical jump; as a proof of concept is already available for DS emulation, as others have noted.

    just my two sense, Please keep up the great work, looking forward to a release real soon :P

  58. Uh…it’s called backwards compatibility, and supports like, 100% of NTSC/ U (or whatever region the Wii is) gamecube games… I sincerely hope for your sake that you were only joking and not trying to be serious. If anything, it’s likely to be Dreamcast, but how feasible it is to achieve full speed on a so-called “underpowered” system is another matter. Unless there are some crazy optimization techniques that can be utilized, it may not reach past half speed. Then again, people originally stated N64 emulators could never reach full speed.

  59. I think you guys should check the CD-r plugin you’re using. It seams like some games such as Tomb Raider 1 freeze to a black screen after selecting start game. On PC emulators the problem was the CD-r plugin. Maybe you devs should try looking into this problem for next release.

    Just a suggestion. :D

  60. When are you going if you guys are going to that is release another wii64 I only got it to play banjo tooie and mario 64. BT have graphic problems and, both have a hell of a leg.

  61. Actually supporting the GCN isn’t such a bad idea.
    You want my reason? Okay, here’s my story:

    Whenever I insert my Wind Waker disc into the Wii, and play it for 5 minutes guess what I see every time? An error message telling me to remove the disc and turn the power off. That kinda gets on my nerves.
    I agree that a GCN emulator isn’t needed, but a “USB Loader” for GCN games is definitely not such a laughable matter.

    I have issues with the following games that still work perfectly fine on my old dusty GCN: Mario Golf: Toadstool Tour, Luigi’s Mansion, Pikmin 1 (and 2), Mario Tennis, Metroid Prime 1 (and 2), Mario Party 5, Starfox Adventures (and Assault), Pokemon Colosseum, Worms 3D, Mario Smash Football, F-Zero GX, Mario Superstar Baseball, Super Mario Sunshine, Paper Mario: TTYD, Wind Waker, and Ocarina Of Time. (1080 Avalanche and a couple other games seem to be the only games that work properly)

    For some reason, I never seem to use my Wii to play GCN games… I wonder why that at might be?
    Keep in mind:
    1. All of my hardware is PAL, maybe it’s not as “Perfect” as it’s NTSC counterpart.
    2. My GCN can still manage to play these games perfectly, despite the fact that the lens is most likely covered in dust, and damaged beyond repair. Therefore the discs themselves are not the issue.
    3. My Wii can still read any other discs (be it DVDs, Wii games, or the handful of GCN games that work), therefore it has nothing to do with the Wii disc drive being faulty.

    I’m rather annoyed and frustrated at my Wii for this reason, a USB Loader for GCN games would be nice. (but an emulator is definitely not required ;) )
    Sorry about the “Wall Of Text” ;) but the main thing I’m wondering is: Why don’t these games work, and is anyone else suffering the same problem?

  62. A gamecube emulator on wii would be awesome because you could just use the built in support to make the wii capable of making gamecube savestates and use real-time cheats and other awesome stuff.

  63. Maybe the emulator their talking about is a Gamecube Drive Emulator? To load gamecube games off the HDD?

  64. ^ Not necessarily, only because of this post:

    http://emulatemii.com/wordpress/?p=336#comment-15327

    They don’t support the use of cIOS, but that doesn’t rule out the possibility of USB 2.0 support entirely…

    BTW, a GCN Loader isn’t ruled out, as I recall mentioning it here:

    http://emulatemii.com/wordpress/?p=308#comment-14118

    which was before this was officially stated:

    http://emulatemii.com/wordpress/?p=308#comment-14239

    It’s a small possibility… although I would’ve thought that some other mob would be working on said GCN Loader, but you never know… I do like the sound of WiiCN :P

  65. The problem with a Gamecube USB loader is that when you play Gamecube games on the wii, it goes into Gamecube mode, thus shutting al Wii functionality, hence why your wiimote can’t connect while in gamecube mode, etc.. This also means that it cannot access anything connected to the usb ports or sd slot wich are also not present on a gamecube.

    Ofcourse it might be possible to hack into the gamecube mode and put some of these features in, but that has proven really difficult and is not beneficial to a lot of people this is why it hasn’t been done up to now.

  66. Using a brand new, fresh out of the box, Classic Controller Pro – RVL-005(-02):

    From Calibration data: [Min-Center-Max]
    LJS X [0,32,64]
    LJS Y [0,32,64]
    RJS X [0,16,32]
    RJS Y [0,16,32]

    From Moving Sticks: (Min-Max)
    LJS X [-107,107]
    LJS Y [-115,99]
    RJS X [0,111]
    RJS Y [0,111]

    :)

  67. @ Everyone…
    Yes It was sarcasm I know there is backwards compadibility. However since it has somehow generated some discussion I agree. Disks are annoying and there needs to be a program which supports iso. thatway you can also support save states.

  68. where I am supposed to put this .dol? I have a new classic pro, want to help a bit to the guys who might be doing the ultimate FBA port for wii!

  69. My bad, forgot to rename to boot.dol. Here it is Classic Pro, only 1 use since I bought it one week ago, PAL.

    LJS X [0,32,64]
    LJS y [0,32,64]
    RJS X [0,16,32]
    RJS y [0,16,32]

    LJS X [-103,107]
    LJS y [-99,107]
    RJS X [-103,103]
    RJS y [-103,111]

  70. But USB 2.0 is now official with IOS58, which is installed with System Menu 4.3, so cIOS 202 (or whatever it’s called) is no longer needed. Read this link: http://wiibrew.org/wiki/IOS58 Whether or not the Wii64 will utilize it in upcoming releases is another matter. I’ve been told that Wii64 runs a lot better with the unofficial USB2.0 build (loading times, etc). We’ll see if they’ll implement it or not.

  71. WiiSX a lot smoother at an awesome speed on USB after I installed IOS 58.

    I sure hope this makes wii64 1.2 come out sooner (diabolical laugh).

  72. i wanna know officialy what their new emu is O_O

    anyways i dont see why it bothers people i mean atleaste we have a way to play almost ANY GCN game out their in disc’s but i agree the whole usb loader thing would be frikin awesome lol

    dreamcast!!!!!!!!!!!!!!!!!!!!!WIICast!!!!!!!!!!!!!!!!

  73. I’m using a PSX pad connected to my Wii using a PSX->GC adapter. This tool reports zero for bit the analog sticks on the pad, even though the pad functions in WiiSX (albeit with some wrong button mappings).

    Any chance of such a setup being supported?

  74. Regardless of the above, my white classic controller RVL-005 shows:

    Calib
    LJS X [6,31,56]
    LJS y [7,32,59]
    RJS X [3,15,28]
    RJS y [3,16,28]

    Analog
    LJS X [-126,126]
    LJS y [-126,126]
    RJS X [0,126]
    RJS y [0,126]

  75. CC Pro RVL005-02
    From calibration data:
    LJS X [min,centre,max] [0,32,64]
    LJS Y [min,centre,max] [0,32,64]
    RJS X [min,centre,max] [0,16,32]
    RJS X [min,centre,max] [0,16,32]
    From moving the analog sticks:
    LJS X [min,max] [-103,103]
    LJS Y [min,max] [-111,99]
    RJS X [min,max] [-103,103]
    RJS X [min,max] [-111,103]

    CC RVL005
    From calibration data:
    LJS X [min,centre,max] [6,32,57]
    LJS Y [min,centre,max] [7,34,58]
    RJS X [min,centre,max] [3,16,29]
    RJS X [min,centre,max] [3,15,29]
    From moving the analog sticks:
    LJS X [min,max] [-126,126] (Min was 0 on the first try)
    LJS Y [min,max] [-122,126] (Min was 0 on the first try)
    RJS X [min,max] [0,126]
    RJS X [min,max] [0,126]

    CC RVL005 (I have two, only tried this one once)
    From calibration data:
    LJS X [min,centre,max] [6,32,58]
    LJS Y [min,centre,max] [6,30,57]
    RJS X [min,centre,max] [3,16,29]
    RJS X [min,centre,max] [3,15,29]
    From moving the analog sticks:
    LJS X [min,max] [-126,126] (Min was 0 on the first try)
    LJS Y [min,max] [-126,122] (Min was 0 on the first try)
    RJS X [min,max] [0,126]
    RJS X [min,max] [0,117]

  76. Hope it’s more than a proof of concept.

    At least if the secret emulator turns out to not be DC, than I can look after this.

  77. Actually, I looked at the creator’s blog, and it seems like he’s serious about making it.

  78. pls pls make a update for the dynarec u guys are good just pleeeeeeeeeeeeeeaaaaaaaaaaaaaaaassssssssssssssssssssssseeeeeeeeeeeee say how far your progress with wiisx and wii64 i cant waiit playin ff7 on my wii pls say how far you are
    sry for my bad english

  79. Classic Controller PRO RVL-005(-02)
    From calibration data:
    LJS X [min,centre,max] [0,32,64]
    LJS Y [min,centre,max] [0,32,64]
    RJS X [min,centre,max] [0,16,32]
    RJS X [min,centre,max] [0,16,32]
    From moving the analog sticks:
    LJS X [min,max] [-111,99]
    LJS Y [min,max] [-115,95]
    RJS X [min,max] [0,111]
    RJS X [min,max] [0,111]

  80. I will eat my own s*** if the Wii64 team gives us a progress update some time this week

  81. @The Guy who wants to know how far you are:
    Dude, I’ve just passed the Jenova BIRTH boss using WiiSX Beta 2.1, so stop your blabbering. It IS playable, I have NEVER played FFVII before (as I’m playing through them numerically) and I have had NO problems.
    There’s an easy fix, every time you see the battle intro, make a save state, switch to the Interpreter and then load your state and voila! What do you know, it works! When the battle’s over, do the same and switch back to Dynarec. Seriously it works fine, so what if “battles are very slow” there is no stuttering and I’ve put up with “slow battles” before (Final Fantasy II anyone?) If Final Fantasy VII is such a masterpiece to you, then it shouldn’t be a problem. (the game is a little overrated, it’s a good game but not a masterpiece IMO)

  82. @The Guy who wants to know how far you are:
    Here’s a very good saying…

    “Good things comes to those who wait….

    But better things comes to those who actually do something about it”

    So in other words just be patient, I bet that a beta 2 would come out of all this calibration data we gave the team.

    Kind Regards: Josh A.K.A “Jewshua”

  83. What is awesome is that since IOS58 came out, surely the next releases of emulators will have usb2.0 support.

  84. I Know iknow ans No i just want to See how ff7 is Some say ff7 is a masterpiece some say its Overrated i buyed it but my Console is pal ans THW Game was NTSC so Thats Why im asking i mean its more than a Month over . I Cant wait

  85. I honestly don’t care about a new release now. Wii64 team, just give us a damn progress update.

  86. Yeah,wese only want a progress update at least.

    Also,I am going to get my wisdom teeth punched out (taken out) saturday.

  87. Well I’m going to church on Sunday. And I’m not even a Christian (well, I am sort of)…

  88. ^Is it because you’re a Chris and not a tian? You’re being forced right? I’d hate being forced into church, being atheist and all… oh whoops, well isn’t this off-topic? *nervous laugh* uh *thinks of something to talk about* how’re the emulators going? *waves small Wii64 flag and quietly says:* …woo

  89. I’m with Chris on this. While a new Wii64 release would be fantastic, I’d just like to see how things are going now.

  90. Thats what i’m saying! Please give us a Progress Update!!

  91. @MarioFan3

    I would go into more detail, but For the sake of not starting a religious debate, I’ll just shut up.

    Oh and also, I review emulators on Youtube. I’m going to do an HBC special, reviewing a bunch of HBC emulators.

  92. I’m sure the new versions of Wii64 and WiiSX will fix many major issues (like Dynarec on Wii64 and SPUAsync on WiiSX, etc). Yes, an update on these emulators’ progress would be nice.

  93. And I’m a -topher, not a -tian.

    You could say that you can use PC emulators instead, but it’s not as fun that way.

  94. At least leave us a progress update on the dynarec.

    I may not know what they’re talking about, but it makes me feel happy. :P

  95. Hey look what i found interesting…

    http://hbc.hackmii.com/credits/

    I think it’s sorta cool that the same person who help made the Wii64 and WiiSX also helped made the Homebrew Channel.

    P.S I also think tehpola and emu_kidid is pretty awesome. :P

  96. @ Josh

    You know what’s even cooler? The same guy who made the bannerbomb exploit (comex) is the same person who focuses on jailbreaks for the iPad/iPhone/iPod Touch (he’s made jailbreaks for 3.1.3 and one for 3.1.2 to 4.0 firmware)

    I think that’s pretty awesome.

  97. wow everybody seems to be connected to something in some type of way in the hacking universe!?!?!?

  98. Yeah i did jailbreak with His jailbreakme pdf exploit (ios 4 iPod mc Model)

  99. Well I think they will Release Wii64 Beta 2/ WiiSX Beta 3 in Late September. I really Hope that they Release this before School begins. Because we have Summer but its really Cold so i want to PlayPSX

  100. They said they would focus on wii64 after Wiisxbeta 2.
    So i dont think we will see wiisxbeta3 this year.
    We got a wii64 update last september.
    If things come well, we will get it before christmas.

  101. I hope there is at least going to be a wii64 teaser video showing Banjo Tooie,DK64,and/or Conker’s Bad Fur Day.

  102. How can anyone forget Blast Corps? Tsk tsk tsk, for shame you people, for shame… ;) Maybe we’ll see transfer pak emulation in the near future? Wonder how they’ll go about it? It’s a bit like 64DD emulation really… there’s definitely a way, but nobody’s too sure what that is… Maybe they’ll start experimenting with a Netplay feature? So many things to speculate upon…

  103. Conker’s Bad Fur Day will be a tough task indeed. So far, only 2 N64 emu plugins have that one working perfectly.

  104. I don’t know, didn’t test either one. But it should, since I think all of them use the same engine.

  105. Just would like to give Wii64/SX team props on their efforts.
    CC Pro:
    Not Moving Joysticks(Calibration data /From moving Analog Sticks):
    LJS X: 0,32,64 /-3,0
    LJS Y: 0,32,64 /0,3
    RJS X: 0,16,32 /-7,0
    RJS Y: 0,16,32 /0,7

    Actually Rotating Both Sticks:
    LJS X: 0,32,64 /-107,99
    LJS Y: 0,32,64 /103,111
    RJS X: 0,16,32 /111,95
    RJS Y: 0,16,32 /103,111

    Hope this assists with the Next release of Wii64/SX. Would it be possible to give a status update and at least a hint of the next project you guys got brewing? Think it could possibly be Saturn. The other one doesnt seem to have much improvments. Plus, kind of agreeing with some post I have read before. Might not be a DC Emu due to the fact that might be complicated. DC was able to run PSX Bleemed games meaning it was more then PSX was. But who knows. Maybe Wii64/SX team is trying to figure it out. Whatever system it is, I bet it will be great.
    Also, could be NeoGeoCD. The only Emu that ran that was NeoCD Redux but that only worked in GC homebrew. No one has released a Wii version. I have tried everything I could to try and get it working on my Wii but I can not get the MIOSpatch to work. 4.2U with the dreaded D3-2 Chip.

  106. You Guys ROCK!! And please make a Wii64 Update D: i wanna play pokemon stadium 2 & conker bad fur day :D please if you dont update give us a teaser at less :D can you ? keep the good work ;D

  107. @Chris:maybe you could tell me which plugins/emu to use so everyone can see for themselves.

    Also,has anyone else noticed that yabause wii (unofficial) has updated quite a lot lately?
    It is already on beta 8.

  108. Which version of it,I have D3D6 1.5.2,and D3D8 1.7.0.53 Feb 9 2007,as well as Jabo nVidia OpenGL Plugin (PJ64 1.7.0.55 leak from GSHI).

  109. Well which version of D3D do you have on your computer?

    The nVidia OpenGL plugin doesn’t really work well, since it’s work in progress.

    And what the hell? Beta 8? Does it have a significant difference? Because I tried loading some games in an earlier beta but it didn’t work.

    Also, on an unrelated note, I’m getting my braces off today.

  110. Does anyone know why crash bandicoot keeps going back to the main menu once I start it up? I can get past the title screen, but it’ll just pause and go back to the menu no matter what button I press. I’m on 4.2.

  111. Also, I need some help with the Riivolution app. I downloaded some tracks, and they won’t work, no matter what folder I put them in. I tried Google and nothing came up. Help?

  112. @chris:I have crash and it works fine for me
    (I have wii menu 3.4U downed to 3.2U).

    Get PJ64 1.7.0.55 from GSHI and the D3D8 plugin comes with it.

    I also tried conker with it and it runs great but the pause menu has color glitches as well as the borders outside the game screen,and it spike lags a little sometimes,but other than that it runs flawlessly.

  113. Can you guys do a progress update? I’d really like to see where you’re currently at with the emulators :)

  114. @Anybody who can help:
    Okay, now I just thought I should check here before I do anything stupid and lose my save data… I’ve just hit the end of Disc 1 of FFVII using WiiSX Beta 2.1, which has now presented me with a “Please insert Disc 2″ screen. Does anyone know what I should do to run the second Disc properly? Should I burn the second CD, put the image onto my SD card and use the swap disc option to run it that way? I’ve heard issues with carrying over the save data, and I don’t believe that carrying over save data native to WiiSX has been tested before… I’m backing up everything just in case, but does anyone know if I should rename files or something?

  115. Actually never-mind, the Swap CD option worked perfectly with no saving issues, it works fine (other than battles not working in Dynarec, but you get the picture)

  116. I was wondering if there would be a patch or a cfg file download for WII64/SX to make the Classic Controller/ CC Pro working? Or has anyone found a Mod like the USB mods that are around?

  117. @alainvey:
    I know… great story telling right there (it almost got to me, but Mother3 is still the only game that has ever made me emotional)
    Keep in mind that this is my first play-through (no spoilers!) so you’re getting a response from “”the today’s gamer” playing through FFVII (a 13 yr old game) for the first time… pretty good response :)

    I flew through the second disc in a day, the first disc took me a month to get through, but that’s only because I literally just sat on my arse playing FFVII for 10 hours straight yesterday, until I hit the “Please Insert Disc 3″ screen. I thought I needed to take a break anyways so I can catch up on, y’know, real-life and such. ;)

    Now, I couldn’t help but notice that the Pure Interpreter would run the second disc about 1-2 FPS faster than it would the first. (W00T, slightly faster battles! :) ) I’m wondering why this may be? I assume this is because of the smaller image size (712.8 MB for the 1st disc, 698.7 MB for the 2nd, and 629 MB for the 3rd)

    I should also mention that I tested a battle under Dynarec in disc 2 and wasn’t surprised that it crashed, but what I WAS surprised by was the fact that it didn’t crash “instantly” like it does in Disc 1 (it took about 3 seconds to crash instead :P )

  118. Yes, they keep updating Yabause but it honestly won’t amount to anything good. It’s minor stuff. I know that the emulatemii team could do a hell of a lot better though. :D

  119. Hmm, I must say that after FFVII, my “list” continues on to Blast Corps.. wonder how I’ll go about that? eh, I’ll worry about that when I finish FFVII (hope that’s in a while ;) )

  120. @wiihomebrewftw, “Yes, they keep updating Yabause but it honestly won’t amount to anything good. It’s minor stuff. I know that the emulatemii team could do a hell of a lot better though.”

    Yep, the same could be said about DeSmuME Wii; they’ve released revision 200 or so as of now, but every release seems to be minor, just like the Sega Saturn emulator. However, if it were in the hands of the wii64 team, then it would actually mean something, there would be massive strides in progress (such as speed optimizations). But seriously, are we gonna get a news update on Wii64/WiiSX or what?

  121. Well actually, the creators of DeSmuME are planning on releasing a huge update pretty soon. From Arikado’s blog:

    Regarding DeSmuME Wii, scanff and Dancingninja are rewriting our renderer in GX. It’s already mostly completed and games are seeing a 20% (or more) speed boost from it. When they’re done, I will work on expanding the emulator with a proper GUI (finally) and finish giving it the 0.9.6 DeSmuME core update (which means another big speed boost). With that in mind, DeSmuME Wii is still one of my top priorities, but, I’m taking a little time off while the other devs work on it so I can do other cool things ;-)

  122. Exactly! Come on, can one of you guys AT LEAST comment on this post? An update is all I’m asking. I’m asking you guys to write a few sentences on your current progress, not forcing you to clean the world with Q-Tips.

  123. Thanks emukidid. Can’t wait to hear the update. And I honestly hate the new search engine. =/

  124. Question: Wii64 has the loading icon appear and the game slows when loading a bigger game (such as Jet Force Gemini). Will it always be like this or you guys working on getting around that? Thanks.

  125. New status update soon? Brilliant news, emukidid! :O

    And I’m not fond of the new search engine either.